David Campbell
Game Programmer @Behaviour Interactive
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WORK HISTORY
Game Programmer @Behaviour Interactive
Montreal, CA
Unannounced Project: October 2019 - Present// Unreal Engine, C++ 14, Perforce, PC //Audio and UI programmingDeathgarden: July 2018 - October 2019// Unreal Engine, C++ 14, Git, Perforce, PC //Loadout menu player thumbnails, challenge implementations, onboarding messages, various bug fixing.Dead by Daylight: July 2017 - July 2018// Unreal Engine, C++ 11, Actionscript 2, Adobe Flash, Perforce, PC //Temporary player ban feature, The Nightmare and Quentin Smith perks, killer and survivor tutorials, game event system refactor, store framework contributor, various bug fixing.Unannounced Project: December 2016 - July 2017// C++ 11, Perforce, PC //Gameplay and tool programmingRocksmith 2014 Remastered: January 2016 - November 2016// C++ 03, Actionscript 2, Adobe Flash, Perforce, PS3, PS4, Xbox 360, Xbox One, PC //Non-Stop Play - On-the-fly song arrangement switching, playlist filtering, dynamic playlist information feedback, playlist generation optimizationRiff Repeater - General bug fixing, PC mouse-drag support for section delimiters, new settingsGameplay - Pause menu song scrollingSong Lists - Scrolling and loading optimizationDLC Metadata - Proposed new format to add new information at minimal size, updated and validated file with Python scriptUI Programming - Non-Stop Play screen changes, Riff Repeater pause menu changes, in-game pause menu changes, song list song item changes, added disabled state to UI elementsStar Citizen: October 2013 - December 2015// CryEngine, C++ 11, Actionscript 2, Adobe Flash, Perforce, PC //UI programming - Electronic Access menu, pause menu, Arena Commander lobby and in-game, Star Marine loadout customization screenGeneral Programming - Option binding system for pause menu, Arena Commander lobby server calls
EDUCATION
Vanier College
DEC
Concordia University
Bachelor of Computer Science
ABOUT DAVID CAMPBELL
Conscientious, dedicated and responsible, achieved consistent academic excellence. Proven organizational and creative skills through varied work and extracurricular experience. Bilingual and competent in either a group or individual setting.
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