David Barksdale
Principal Technical Artist Hair and Secondary Motion @Rockstar Games
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WORK HISTORY
Principal Technical Artist Hair and Secondary Motion @Rockstar Games
New York, NY, US
EDUCATION
University of Alabama at Birmingham
BA, Art Studio
Savannah College of Art and Design
Master of Fine Arts, Computer Art
SKILLS
ABOUT DAVID BARKSDALE
I have over 18 years experience in feature animation, and 2 years in game development. I\'m very lucky to have spent 15 of those years at BlueSky Studios. At Blue sky, I was a Sr. Groom Artist and TD. I was also a departmental Lead on on Spies in Disguise and Ice Age Collision Course. Most recently, I was cross-training in Character Simulation for Nimona. I also have worked in the FX department full-time on Ice Age 3 Dawn of the Dinosaurs and as a temp on Horton Hears A Who. At Rockstar I’ve been contributing to the development of real-time hair and cloth technology. I also build tools for and support teams of incredibly talented artists. My skills include: hair, fur, feathers, cloth, procedural modeling (characters and environments), FX, tool development (mel, python, vex, CGI Studio), departmental and show support.
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