David Barksdale

David Barksdale

Principal Technical Artist Hair and Secondary Motion @Rockstar Games

New York, NY, US
EMAILS
d••••••••@rockstargames.com
MOBILE NUMBERS
+19•••••••33

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WORK HISTORY

Jun 2022 — Present

Principal Technical Artist Hair and Secondary Motion @Rockstar Games

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New York, NY, US

EDUCATION

1990 — 1996

University of Alabama at Birmingham

BA, Art Studio

2000 — 2004

Savannah College of Art and Design

Master of Fine Arts, Computer Art

SKILLS

FilmCompositingComputer AnimationMelFlashRealflowMayaModelingHoudiniCharacter AnimationFurVisual EffectsScriptingAnimationNuke

ABOUT DAVID BARKSDALE

I have over 18 years experience in feature animation, and 2 years in game development. I\'m very lucky to have spent 15 of those years at BlueSky Studios. At Blue sky, I was a Sr. Groom Artist and TD. I was also a departmental Lead on on Spies in Disguise and Ice Age Collision Course. Most recently, I was cross-training in Character Simulation for Nimona. I also have worked in the FX department full-time on Ice Age 3 Dawn of the Dinosaurs and as a temp on Horton Hears A Who. At Rockstar I’ve been contributing to the development of real-time hair and cloth technology. I also build tools for and support teams of incredibly talented artists. My skills include: hair, fur, feathers, cloth, procedural modeling (characters and environments), FX, tool development (mel, python, vex, CGI Studio), departmental and show support.

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