Darwin Yuen
Senior Level Designer @Ever Curious Entertainment
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WORK HISTORY
Senior Level Designer @Ever Curious Entertainment
QC, CA
Witherbloom (PC Steam)- Level design at various stages including paper design, greyboxing, guidance, and feedback- Implementation and design support for level mechanics and encounters using Unreal 5- Ongoing maintenance of internal documentation for level related topics and features.
EDUCATION
The University of British Columbia
Bachelor of Arts (BA), History and Asian Studies
British Columbia Institute of Technology
Foundational programming night courses
SKILLS
ABOUT DARWIN YUEN
My portfolio page can be found at: Game Designer with more than 20 years of experience in game design with a primary focus on single playermission/scenario and level design. Responsible for key campaign scenarios/levels from paper design and greybox conception through implementation and scripting to launch, as well as providing other design support where needed in areas such as gameplay and systems, and demo/tutorial creation and support.Other responsibilities included the onboarding and training of new designers in areas such as: the production pipeline, studio specific proprietary tools, and level scripting via LUA.Creator of the Stonewall defense gameplay mode in Company of Heroes: Opposing Fronts (the precursor to the Last Stand mode in Dawn of War II), and co-creator of the winner of the Gamespy Level of the Year 2005 (in Dawn of War: Winter Assault). Original creator of MP_Wolfsquare, a fan made Call of Duty MP map.
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