Dan K Chen
Designer / Engineer
- Role
- Industrial Design Architect at Meta
- Location
- Seattle, WA, US
- LinkedIn followers
- 500 followers
About Dan K Chen
Dan ChenDesign Technologist | Interaction Designer | Hardware UX SpecialistInnovative designer and engineer with 10+ years of experience prototyping interactive systems at the intersection of hardware and human behavior. Proven ability to bring concepts from ideation to manufacturing across industries—consumer electronics, biotech, and education. Expertise in physical computing, UX for hardware, and rapid prototyping. Passionate about building emotionally resonant interactions through technology. As an Industrial Design Architect and Hardware Prototyper on Meta’s Industrial Design Specialist Team, I am responsible for leading the design, prototyping, and user experience development of Meta’s hardware products. My role bridges the gap between creative design and technical implementation, ensuring that Meta’s physical devices are not only innovative and functional but also deliver exceptional user experiences.
Experience
Industrial Design Architect
Oct 2019 — Present · Seattle, WA, US
Industrial Design Architect with experience translating ambiguous product needs into manufacturable hardware and polished user experiences. Skilled in rapid prototyping workflows, cross-functional collaboration, and end-to-end product development from concept through validation and iteration.* Own industrial design + hardware UX from early concept to prototype-ready builds, balancing user needs, constraints, and buildability.* Build and iterate physical prototypes to validate form factor, ergonomics, interaction flows, and system-level constraints (tolerance stack-ups, assembly sequencing, serviceability).* Partner cross-functionally with Mechanical Engineering, EE, Manufacturing, PM, Research, and Operations to align on requirements, risks, and delivery timelines.* Produce and maintain design intent artifacts: CAD models, CMF direction, build packages, prototype BOMs, and evaluation criteria.* Drive design reviews and decision-making with clear tradeoff framing (cost, schedule, reliability, user experience).Projects- Meta Quest IV & Pro- Meta RayBan Glasses All versions * Scope: HW UX, Hardware spec, testing, integration, prototpy* Hardware UX: interaction prototyping, usability evaluation support, physical affordances, human factors collaboration* Prototyping: rapid iteration, fixtures/jigs, assembly planning, prototype validation, vendor/ops coordination* Cross-functional leadership: design reviews, requirements alignment, tradeoff communication, documentation
Education
Massachusetts Institute of Technology
Master’s Degree, Media Arts and Science
2014 — 2016
Massachusetts Institute of Technology
Media Arts & Science , Design engineering manufacturing
Rhode Island School of Design
Master of Fine Arts - MFA, Digital Media
University of Connecticut
Bachelor’s Degree, Communication and Media Studies
2003 — 2007
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