Danilo Guerrero

Principal Gameplay Programmer @Ubisoft Reflections

Newcastle Upon Tyne, GB
MOBILE NUMBERS
+91 *********19

Signup · Get unlimited contacts

WORK HISTORY

Apr 2022 — Present

Principal Gameplay Programmer @Ubisoft Reflections

View department →

EDUCATION

2002 — 2003

Universidad Politécnica de Madrid

1st Year of AI PhD, Agents, robotics

SKILLS

IntegrationSoftware DevelopmentScrumPerforceAgileC++Team LeadershipAgile MethodologiesSoundXmlConsoleCreative Problem SolvingInternationalizationProgrammingAudioVideo GamesScriptingSqlGame DevelopmentComputer GamesC#Ps3Xbox 360Automation

ABOUT DANILO GUERRERO

Profile Professional in the Videogames industry with more than 19 years of experience in the sector, in two of the most important companies. I am used to work with large codebases, complex communication environments with multiple teams in remote locations. At Electronic Arts I had the chance of working as Localization Engineer that is a role that enabled me to work as Tools Programmer for Localized Assets (Text, Audio, Subtitles, LipSynch), Build Engineer and finally as I18N Engineer for different projects. At Ubisoft I started to work as Senior UI Programmer where I have had the chance of working with one of the cutting edge engines of the moment (Snowdrop) and deliver the first game of an acclaimed franchise such as Tom Clancy\'s The Division. Later in The Division 2 I moved to a Senior Gameplay Programmer position working on DLC features to inject additional missions and recently I was promoted to a Principal Gameplay Programmer position. Since I had the opportunity of working as Lead at Electronic Arts I have a great understanding of Agile Methodologies and business strategy decissions what is very useful in order to commit to project deadlines.Technical Skills* C / C++: Around 7 years of experience working with C++ in different companies in multithreading environment for different platforms (Console Gen2-Gen4 Consoles /Windows/Linux)* C#: Around 6 years of experience as it was the main programming language used for tool development and scripting at Electronic Arts. Frameworks 3.5 and 4.0. LINQ, LINQ2SQL, Entity Framework, WCF, Workflow Foundation.* Engines: Visual Node oriented Engines such as Snowdrop, Frostbite 2 & 3. Additionally Unreal Engine 2.5-3 and different EA Internal engines such as the ones from Visceral or any Engine from the FIFA Franchise.* Agile Methodologies: Continous Integration, SCRUM Master, Domain Driven Design, Test Driven Development, SOLID principles* Scripting Languages: Perl, NAnt (xml driven script language similar to Ant)* CVS tools: Perforce, SourceSafe, CVS.* Build CM Tools: BuildForge as user, Hudson/Jenkins as scripter and administrator level.* SQL and relational Databases: MySQL, Access, SQL Server.

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.

Danilo Guerrero — Principal Gameplay Programmer at Ubisoft Reflections in Newcastle Upon Tyne, GB | Unifers