Daniil Polyakov
Supervisor Lighting Render Artist Ue @Souzmultfilm
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WORK HISTORY
Supervisor Lighting Render Artist Ue @Souzmultfilm
Moscow, RU
Working on lighting/render artist position on unannounced full-frame animated series in UEWorking under the direction of a production artist on lighting, project color scheme and rendering on a full frame unannounced project on PathTracing/Lumen Unreal Engine 5. My area of responsibility includes- Defining a master shot for light staging- Obtaining color scripts and editing them for use within the engine- Optimizing lights (including the use of Light Channels)- Checking that shaders and textures work on objects and characters- Adjusting the renderer for the draft and for the final result- Working with the company\'s internal CRM (prodtrack)- Working with GIT (sourcetree)Also, I would like to note that my competence includes conducting RND tests to find optimal solutions for individual tasks.
ABOUT DANIIL POLYAKOV
Hello everyone! I am 3D environment Artist
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