Daniel J.

Lighting & Comp - Unreal Tools Developer - Making DMX fun

Role
Blueprint Tool Developer at Rouge Studios
Location
Las Vegas, NV, US
LinkedIn followers
500 followers

About Daniel J.

I\'m a senior VFX artist with 15+ years at studios like DreamWorks, Zoic, and A52, now…

Experience

  1. Blueprint Tool Developer

    Rouge Studios

    Nov 2023 — Present · Las Vegas, NV, US

    Building AudioReactive in Unreal Engine BlueprintsI wanted to create a tool to help creators add just the right audio-reactive elements to their productions, games, and sequences. What started as \"I wonder if I can make a material\'s emission react to audio\" has somehow evolved into a comprehensive audio-visual toolkit for Unreal Engine that\'s a lot of fun to use.The Journey So Far:Expanded from simple emission reactions to controlling materials, lights, meshes, and 170+ DMX fixtures.Built flexible triggering system - collision boxes, sequencer events, BeginPlay, or custom triggering.VR-ready because reaching out and activating an immersive audioreactive experience is awesome.Added per-audio-track control so different elements can dance to different instruments.Created cooldown timers that turn the system into perfect one-shot effects for impacts and explosionsDiscovered it works beautifully with sound effects, not just music (gunshots that light up a room, explosive effects that actually move with the sound, particles that dance to the beat, etc)See it in Action: it on Fab to prove it\'s not made up :

Education

  • Westwood College - Denver North

    Bachelor, Game Art & Design

    2005 — 2009

Skills

  • Zbrush
  • Rendering
  • Computer Graphics
  • Shading
  • After Effects
  • Photoshop
  • Shave & Haircut
  • Compositing
  • Visual Effects
  • Green Screen Keying
  • Blender
  • Shotgun
  • Texture
  • Cg Lighting
  • Lighting
  • 3d Studio Max
  • Maya
  • Look Development
  • Adobe Photoshop
  • Rotoscoping
  • Nuke
  • Texturing
  • Animation
  • Vray
  • Mental Ray
  • Shaders
  • Layout
  • Digital Compositing

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Daniel J. — Blueprint Tool Developer at Rouge Studios in Las Vegas, NV, US | Unifers