Daniel Smith

Senior Producer at Turn 10 Studios

Role
Senior Producer at Turn 10 Studios
Location
Redmond, WA, US
LinkedIn followers
500 followers

About Daniel Smith

As a Senior Producer with over 15 years of experience, I am dedicated to delivering exceptional gaming experiences across platforms including Xbox, Steam, Nintendo Switch, Windows, PlayStation and iOS. My career has been defined by a commitment to quality, innovation, and team leadership—ensuring that every project not only meets but exceeds expectations.Throughout my journey, I have served as the eyes, ears, and glue of game development, guiding talented teams through complex challenges to ship outstanding titles. My expertise spans production management, project leadership, and cross-functional collaboration, enabling me to identify growth opportunities, secure pivotal deals, and drive projects to successful completion.I began my career as a Senior Lead Software Test Engineer, focused on optimizing the quality and efficiency of Xbox LIVE Arcade test teams. Since then, I have contributed to numerous acclaimed titles, earning industry recognition and awards. My approach combines out-of-the-box problem-solving with a proactive mindset, allowing me to anticipate and address issues before they arise.Passionate about creating fun and timeless games, I strive to touch lives through engaging entertainment and storytelling. My reliability, work ethic, and innovative thinking have established me as a trusted leader in fast-paced environments.If you’re seeking a professional with unmatched drive and a deep affinity for game development production, I welcome the opportunity to connect.Expertise: Video Game Development, Game Design & Production, Production Management, Project Management, Reporting & Documentation, Research & Design Reviews, Video Content Management, Network Marketing, High-Level Relationship Management, Team Leadership & Supervision

Experience

  1. Senior Producer

    Turn 10 Studios

    Jun 2021 — Present · Redmond, WA, US

    Directed workstreams on Forza Motorsport, overseeing feature teams, localization, product, and Xbox Readiness. Led feature implementation across all disciplines to deliver a Motorsport product of the highest quality- Enhanced the Motorsport brand by incorporating customer feedback, applying insights from UR/UX leads, and developing plans based on design and art direction to achieve fully realized gameplay- Managed multiple gameplay scrum teams of engineers, designers, and artists, ensuring the Forza Motorsport project stayed on track through meticulous task outlining, scheduling, and tracking- Identified and addressed issues in the pipeline, production, and development processes, ensuring alignment with studio goals and product quality- Collaborated with leadership to establish KPIs, design goals, and external resource needs, developing tools to measure schedule, burndown, and overall project health.

Education

  • Berklee College of Music

    Performance Certificate, Performance

    1999 — 2002

  • ITT-Technical Institute

    Bachelor, Digital Entertainment & Game Design

    2003 — 2007

Skills

  • Quality Assurance
  • Testing
  • Software Quality Assurance
  • Agile Methodologies
  • Game Development
  • Xbox
  • Game Design
  • Computer Games
  • Test Planning
  • Test Management
  • Bug Tracking
  • Video Game Production
  • Scrum
  • Game Publishing
  • Xbox 360
  • Mobile Games
  • Visual Studio
  • Product Management
  • Video Games
  • Producers
  • Project Management

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Daniel Smith — Senior Producer at Turn 10 Studios in Redmond, WA, US | Unifers