Daniel Smith
Senior Producer at Turn 10 Studios
- Role
- Senior Producer at Turn 10 Studios
- Location
- Redmond, WA, US
- LinkedIn followers
- 500 followers
About Daniel Smith
As a Senior Producer with over 15 years of experience, I am dedicated to delivering exceptional gaming experiences across platforms including Xbox, Steam, Nintendo Switch, Windows, PlayStation and iOS. My career has been defined by a commitment to quality, innovation, and team leadership—ensuring that every project not only meets but exceeds expectations.Throughout my journey, I have served as the eyes, ears, and glue of game development, guiding talented teams through complex challenges to ship outstanding titles. My expertise spans production management, project leadership, and cross-functional collaboration, enabling me to identify growth opportunities, secure pivotal deals, and drive projects to successful completion.I began my career as a Senior Lead Software Test Engineer, focused on optimizing the quality and efficiency of Xbox LIVE Arcade test teams. Since then, I have contributed to numerous acclaimed titles, earning industry recognition and awards. My approach combines out-of-the-box problem-solving with a proactive mindset, allowing me to anticipate and address issues before they arise.Passionate about creating fun and timeless games, I strive to touch lives through engaging entertainment and storytelling. My reliability, work ethic, and innovative thinking have established me as a trusted leader in fast-paced environments.If you’re seeking a professional with unmatched drive and a deep affinity for game development production, I welcome the opportunity to connect.Expertise: Video Game Development, Game Design & Production, Production Management, Project Management, Reporting & Documentation, Research & Design Reviews, Video Content Management, Network Marketing, High-Level Relationship Management, Team Leadership & Supervision
Experience
Senior Producer
Jun 2021 — Present · Redmond, WA, US
Directed workstreams on Forza Motorsport, overseeing feature teams, localization, product, and Xbox Readiness. Led feature implementation across all disciplines to deliver a Motorsport product of the highest quality- Enhanced the Motorsport brand by incorporating customer feedback, applying insights from UR/UX leads, and developing plans based on design and art direction to achieve fully realized gameplay- Managed multiple gameplay scrum teams of engineers, designers, and artists, ensuring the Forza Motorsport project stayed on track through meticulous task outlining, scheduling, and tracking- Identified and addressed issues in the pipeline, production, and development processes, ensuring alignment with studio goals and product quality- Collaborated with leadership to establish KPIs, design goals, and external resource needs, developing tools to measure schedule, burndown, and overall project health.
Education
Berklee College of Music
Performance Certificate, Performance
1999 — 2002
ITT-Technical Institute
Bachelor, Digital Entertainment & Game Design
2003 — 2007
Skills
- Quality Assurance
- Testing
- Software Quality Assurance
- Agile Methodologies
- Game Development
- Xbox
- Game Design
- Computer Games
- Test Planning
- Test Management
- Bug Tracking
- Video Game Production
- Scrum
- Game Publishing
- Xbox 360
- Mobile Games
- Visual Studio
- Product Management
- Video Games
- Producers
- Project Management
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