Daniel Mercer

Ai Designer @Cloud Imperium Games

Warrington, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Sep 2022 — Present

Ai Designer @Cloud Imperium Games

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Manchester, GB

I am working as an AI Designer, designing behaviours and interactions for AI in different situations/locations- Using in-house visual scripting software to create AI behaviours- Using in-house database and animation software to create usables- Collaborating with artists, animators and VFX to create new usables- Implementing behaviours and usables into production levels- Implementing animations for AI to use when interacting with usables- Using 3DS Max to mockup quick templates for usables. Ensuring naming conventions and 3D workflows were used- Contributing to design discussions with leads and directors to help solve design decisions- Creating & updating design documentation for AI usables and AI behaviours including: Using Visio to create interaction state machines Using Confluence, Jira and excel to track tasks and detail designs on usables and AI behaviours

EDUCATION

N/A

The University of Bolton

BSc Games Design, Computer Games and Programming Skills

2016 — 2018

Priestley College

Level 3 Diploma, Graphic Design

N/A

The University of Bolton

Master of Arts - MA, Games Development

ABOUT DANIEL MERCER

Games Designer designing & creating AI behaviours at Cloud Imperium Games with knowledge of blueprinting & C#, currently learning C++(for UE5) in my spare time.Even though I am currently focused on working with AI, I consider myself knowledgeable and skilled within most areas of games design. Including- General Games Design- Combat Design- Technical Design- Level DesignSee my work:Portfolio:

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Daniel Mercer — Ai Designer at Cloud Imperium Games in Warrington, GB | Unifers