Daniel Mercer
Ai Designer @Cloud Imperium Games
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WORK HISTORY
Ai Designer @Cloud Imperium Games
Manchester, GB
I am working as an AI Designer, designing behaviours and interactions for AI in different situations/locations- Using in-house visual scripting software to create AI behaviours- Using in-house database and animation software to create usables- Collaborating with artists, animators and VFX to create new usables- Implementing behaviours and usables into production levels- Implementing animations for AI to use when interacting with usables- Using 3DS Max to mockup quick templates for usables. Ensuring naming conventions and 3D workflows were used- Contributing to design discussions with leads and directors to help solve design decisions- Creating & updating design documentation for AI usables and AI behaviours including: Using Visio to create interaction state machines Using Confluence, Jira and excel to track tasks and detail designs on usables and AI behaviours
EDUCATION
The University of Bolton
BSc Games Design, Computer Games and Programming Skills
Priestley College
Level 3 Diploma, Graphic Design
The University of Bolton
Master of Arts - MA, Games Development
ABOUT DANIEL MERCER
Games Designer designing & creating AI behaviours at Cloud Imperium Games with knowledge of blueprinting & C#, currently learning C++(for UE5) in my spare time.Even though I am currently focused on working with AI, I consider myself knowledgeable and skilled within most areas of games design. Including- General Games Design- Combat Design- Technical Design- Level DesignSee my work:Portfolio:
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