Daniel McKenzie
Level Designer @Dark Nyx Studio
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WORK HISTORY
Level Designer @Dark Nyx Studio
GB
Work with small indie team on project Jizo No Akumu, a third person psychological horror game inspired by Japanese folklore. • Designed and implemented linear, narrative-driven levels inspired by Japanese folklore, enhancing gameplay pacing and emotional engagement.• Built levels in Unreal Engine 5, from whitebox and greybox prototypes to polished final iterations.• Rapidly prototyped level concepts, iterated based on playtesting and feedback, and adapted designs efficiently.• Collaborated closely with art and narrative teams to seamlessly integrate storytelling and gameplay.• Created engaging game spaces balancing exploration, progression, and environmental storytelling with mechanics such as tension-building, stealth, and narrative discovery.• Documented design processes and communicated ideas effectively to support collaboration and iteration.
EDUCATION
University of South Wales
Bachelor of Arts - BA, Computer Games Design (2:1)
ABOUT DANIEL MCKENZIE
I am a keen and determined level designer who is seeking an opportunity which will allow…
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