Daniel House
Game Designer | Project Coordinator | Open to Work | Building Interactive Worlds for Gamers
- Role
- Game Designer at Bds Productions, Llc
- Location
- Dallas-Fort Worth, TX, US
- LinkedIn followers
- 500 followers
About Daniel House
I’m currently seeking a full-time role as a combat, systems, or technical game designer, while also exploring opportunities in project coordination and technical project management where my cross-functional leadership experience can bring value outside of games.Most recently, I wrapped up a one-year contract as a Combat Designer for Deadhause Sonata at Apocalypse Studios and completed another role with Brazen Animation on Green Ember: Helmer and the Dragon Tomb. These projects fueled my passion as a designer and reinforced my belief in collaborative, player-centered development.Across my career, I’ve coordinated timelines, defined workflows, partnered with stakeholders, and guided teams through milestones to deliver results under tight deadlines.If you’re looking for a designer or project coordinator who thrives in fast-paced, creative, and collaborative environments, please consider checking out my online portfolio:
Experience
Game Designer
Nov 2025 — Present
Design and develop game features, combat, and systems- Assist in production and documentation
Education
Texas A&M University
Bachelor of Architecture (BArch), Visualization
2011 — 2015
Texas A&M University
Masters in Visualization, Game Design and Development
2015 — 2018
QUT (Queensland University of Technology)
Creative Industries
2014 — 2014
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