Daniel House

Game Designer | Project Coordinator | Open to Work | Building Interactive Worlds for Gamers

Role
Game Designer at Bds Productions, Llc
Location
Dallas-Fort Worth, TX, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Daniel House

I’m currently seeking a full-time role as a combat, systems, or technical game designer, while also exploring opportunities in project coordination and technical project management where my cross-functional leadership experience can bring value outside of games.Most recently, I wrapped up a one-year contract as a Combat Designer for Deadhause Sonata at Apocalypse Studios and completed another role with Brazen Animation on Green Ember: Helmer and the Dragon Tomb. These projects fueled my passion as a designer and reinforced my belief in collaborative, player-centered development.Across my career, I’ve coordinated timelines, defined workflows, partnered with stakeholders, and guided teams through milestones to deliver results under tight deadlines.If you’re looking for a designer or project coordinator who thrives in fast-paced, creative, and collaborative environments, please consider checking out my online portfolio:

Experience

  1. Game Designer

    Bds Productions, Llc

    Nov 2025 — Present

    Design and develop game features, combat, and systems- Assist in production and documentation

Education

  • Texas A&M University

    Bachelor of Architecture (BArch), Visualization

    2011 — 2015

  • Texas A&M University

    Masters in Visualization, Game Design and Development

    2015 — 2018

  • QUT (Queensland University of Technology)

    Creative Industries

    2014 — 2014

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Daniel House — Game Designer at Bds Productions, Llc in Dallas-Fort Worth, TX, US | Unifers