Dan Delapena
- Role
- Principal Lead Technical Artist at Blizzard Entertainment
- Location
- Irvine, CA, US
- LinkedIn followers
- 500 followers
About Dan Delapena
Extensive skills in- Leadership - Developing Software and Tools for Art Content…
Experience
Principal Lead Technical Artist
Mar 2022 — Present
Leadership Experience- Define and Manage a team of 10+ with up to 4 different sub disciplines- Provide Guidance with bi-weekly 1 on 1\'s, shifting leadership style as needed- Drive career growth with quarterly career discussions focusing on S.M.A.R.T. goals- Drive the team to be more modern, innovative and consistent across the board- Drive the main focus of the teams production with a yearly roadmap, working with producers- Collaborate to define that roadmap based on the needs of 200+ game developers - Determine priorities of production with bi-weekly sprint planning - Support planning around onboarding, mentorship, and training as needed - Passionate about making sure the team gets what they need to do the best job they can in a fun and safe environment. Developer Experience- Design workflows by asking questions, listening, understanding, clarifying, and hands on experience- Create documentation/presentations describing workflows to get buy-in from end-users - Collaborate with end-users to get specific or vague feedback - Interpret that feedback with questions, clarification, and examples - Understand what problem end-users are trying to solve with a specific request - Ensure that problem is solved at a higher level- Create Technical documentation that describes how something is going to work to gain feedback and visibility to other developers - Collaborate with other engineers to jam/brainstorm on ideas or get constructive feedback on proposed architecture or user interface elements- Author, Package, Configure and Deploy software through automated solutions with the usage of CLI\'s that are run by git, perforce, python and jenkins- Create and Maintain a variety of software including back-end systems and front-end applications or tools that are critical to the success of an efficient game dev environment- Passionate about providing a consistent environment across all machines and ensure end-users get the best workflow experiences possible.
Skills
- Maya Fluids
- Lighting
- Fume Fx
- Realflow
- Autodesk Maya
- Texturing
- Eyeon Fusion
- Nuke
- Fluid Simulation
- Javascript/Unityscript
- Maya Particles & Expressions
- Compositing
- Maya C++ Api
- Zbrush
- Maya
- Computer Graphics
- Krakatoa
- Maya Mel
- 3d
- Autodesk 3dsmax
- After Effects
- Mel
- Mental Ray
- Dynamics
- 3d Studio Max
- Unity3d
- Nextlimit Realflow
- Maya Python Api
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