Daniel Robbins

Role
Principal Designer, 3d at Adobe
Location
Seattle, WA, US
LinkedIn followers
500 followers

About Daniel Robbins

I\'m a Principal Designer who works on strategy and partnerships across all of the…

Experience

  1. Principal Designer, 3d

    Adobe

    Jul 2022 — Present

    I am in a brand new role at Adobe, as a Principal Designer, working across a suite of 3D projects including the Substance and Aero products, with a focus on bringing forward GenAI capabilities. My charter is to drive cross-product initiatives and help create new strategic collaborations with Adobe\'s partners. I also intend to bring along my passion for kindness, integrity, diversity, and justice.

Skills

  • User Interface Design
  • Welding
  • Wood Working
  • Management
  • Creative Direction
  • Expression Blend
  • Virtual Reality
  • 3d Modeling
  • User Experience
  • Mig Welding
  • Program Management
  • User Interface
  • User Experience Design
  • Adobe Illustrator
  • Interaction Design
  • 3d Studio Max
  • Adobe Creative Suite
  • Rapid Prototyping
  • User Research
  • Human Computer Interaction
  • Sketchup
  • Mobile Devices
  • Art Direction
  • 3d Visualization
  • Augmented Reality
  • Agile Methodologies
  • Flash
  • Cad
  • Carpentry
  • Product Management
  • Software Engineering
  • Project Management
  • Strategy
  • Teleporting
  • Programming
  • Video Games
  • Teleporting in Vr
  • Silverlight
  • Leadership
  • Photoshop

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Daniel Robbins — Principal Designer, 3d at Adobe in Seattle, WA, US | Unifers