Cyril Crassin

Research Scientist @NVIDIA

Grenoble, FR
MOBILE NUMBERS
+91 *********19

Signup · Get unlimited contacts

WORK HISTORY

Aug 2012 — Present

Research Scientist @NVIDIA

View department →

Grenoble, FR

EDUCATION

2003 — 2006

UTBM

Engineer

2006 — 2007

Grenoble INP - UGA

M.Sc

2007 — 2011

Université Grenoble Alpes

Ph.D

2001 — 2003

Université d'Orléans

DUT

SKILLS

Signal Processing3d VisualizationComputer GraphicsCudaParallel ProgrammingComputer VisionGpgpuRenderingGlsl3dGpuScientific ComputingOpenglHigh Performance ComputingImage ProcessingCLatexC++AlgorithmsComputer ScienceParallel Computing

ABOUT CYRIL CRASSIN

I am a Research Scientist at NVIDIA Research. I joined NVIDIA in 2011 after obtaining my Ph.D degree from Grenoble University at INRIA in France. My research interests include real-time realistic rendering, global illumination, alternative geometric and material representations (especially voxel-based), ray-tracing, anti-aliasing techniques, distributed rendering, as well as out-of-core data management. My predominant research direction focuses on the use of pre-filtered geometric representations for the efficient anti-aliased rendering of detailed scenes and complex objects, as well as global illumination effects. My most impactful contributions are the GigaVoxels rendering pipeline and the GIVoxels/VXGI voxel-based indirect illumination technique, with several hardware implications in the NVIDIA Maxwell architecture.

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.

Cyril Crassin — Research Scientist at NVIDIA in Grenoble, FR | Unifers