Cyril Crassin
Research Scientist @NVIDIA
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WORK HISTORY
Research Scientist @NVIDIA
Grenoble, FR
EDUCATION
UTBM
Engineer
Grenoble INP - UGA
M.Sc
Université Grenoble Alpes
Ph.D
Université d'Orléans
DUT
SKILLS
ABOUT CYRIL CRASSIN
I am a Research Scientist at NVIDIA Research. I joined NVIDIA in 2011 after obtaining my Ph.D degree from Grenoble University at INRIA in France. My research interests include real-time realistic rendering, global illumination, alternative geometric and material representations (especially voxel-based), ray-tracing, anti-aliasing techniques, distributed rendering, as well as out-of-core data management. My predominant research direction focuses on the use of pre-filtered geometric representations for the efficient anti-aliased rendering of detailed scenes and complex objects, as well as global illumination effects. My most impactful contributions are the GigaVoxels rendering pipeline and the GIVoxels/VXGI voxel-based indirect illumination technique, with several hardware implications in the NVIDIA Maxwell architecture.
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