Charles Suwannaporn
Art Director @Joyride Games
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WORK HISTORY
Art Director @Joyride Games
San Francisco, CA, US
Developed a universal rig system, cutting production time by 30% and accelerating franchise expansion.• Managed pipelines, ensuring high-performance gameplay and cinematic quality akin to top-tier animated films.• Implemented an RPG-style gear system, increasing revenue and unlocking merchandising opportunities.• Collaborated on shaders and VFX in Unity, improving production pipelines and knowledge transfer.• Utilized Unity to create new shaders, dynamic bones, VFX and particle systems, collaborating with tech artists and engineers.• Partnered with vendors to boost output while maintaining a lean team.• Established a Figma UI library, enhancing scalability and speeding asset implementation.
EDUCATION
Peking University
Advanced Chinese Summer Program
Academy of Art University
Bachelor of Fine Arts (BFA)
ABOUT CHARLES SUWANNAPORN
For over a decade, I’ve made the customer the center of everything I create, whether in gaming, entertainment, or eCommerce. I love talking to users, learning from them, and iterating based on their feedback. It’s in those conversations that I find the insights that drive real impact. Throughout my career, I’ve shipped 8 mobile games, 1 console game, 2 AR immersive experiences, and launched 3 shirt collections. Whether it\'s creating immersive gaming experiences or crafting wearable products, I always approach my work with the same philosophy: customers are at the heart of the journey, every step of the way.
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