Charles Durham
Lead Tools Programmer / Workflow Architect
- Role
- Lead Tools Programmer Workflow Architect at Unchained Entertainment
- Location
- Warwick, RI, US
- LinkedIn followers
- 500 followers
About Charles Durham
Results-driven Technical Consultant and Workflow Architect with over a decade of experience bridging the gap between creative teams and technology. Expert in analyzing complex problems, designing efficient workflows, and building tools that free non-technical users to implement their vision. Proven track record of driving organizational change by introducing new systems, tweaking existing systems, training team members, and helping users get the most out of their resources. Leverages AI/LLMs to accelerate problem-solving, prototype UI designs, and automate manual processes, while staying focused on maintainability, data security, and ethical use.
Experience
Lead Tools Programmer Workflow Architect
May 2014 — Present · Warwick, RI, US
Act as an internal consultant for game development teams, identifying bottlenecks and architecting technical solutions to improve content creation speed and data integrity.• Partner with Design, Art, and Production teams to identify friction points in content creation. Lead discovery sessions to define project scope, technical requirements, and success metrics for new tools and pipeline improvements.• Designed and implemented a suite of content creation tools (C#, WPF) that automated data validation and transformation, reducing manual data errors by an estimated 30% and accelerating content delivery to the game client.• Architected a hybrid data management system utilizing MongoDB, Git, and Google Sheets, allowing non-technical designers to work in familiar interfaces while maintaining referential integrity across complex branched content.• Developed documentation, best practice guides, and training videos for new tools engineers and content designers, ensuring smooth onboarding and sustainable adoption of complex systems.• Experimented with and utilized AI tools to assist in debugging legacy code, generating boilerplate UI components, and prototyping interface designs based on user feedback, significantly reducing development iteration time.
Education
Tidewater Community College
Computer Science
Skills
- Game Design
- Jira
- Gameplay
- Microsoft Excel
- Game Programming
- Perforce
- World Building
- Level Design
- Video Games
- Gameplay Programming
- Online Gaming
- Mmorpg
- Analysis
- Design Documents
- Mmo
- C++
- Computer Games
- Multiplayer
- Game Mechanics
- Game Development
- System Design
- Python
- C#
- Devtrack
- Scripting
- Monetization
- Visual Studio
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