Connor Roberts
Programmer @Next Level Games
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WORK HISTORY
Programmer @Next Level Games
Vancouver, BC, CA
Programmer responsible for Network and Gameplay Programming, as well as application architecture- Built a modular cosmetic system utilizing Google Sheets API to automatically configure and rendercosmetics for use in UI and in-game- Built server-authoritative movement and weapons using Networking for Game Objects- Implemented hierarchical state machines for movement, animation, and application state management- Built custom player physics for a fully tuneable movement system- Designed and implemented custom weapon data and behavior classes serialized in the inspector for designer use- Planned Unity Dev-Ops to ensure proper use of Source Control, maintain code-base standards, and reduce technical debt- Documented technical implementation and game design specifications, including systems, combat, movement, and game modes.
ABOUT CONNOR ROBERTS
Big Dreams to make Big Games: Currently working on ‘Project: Haste’. I am programmer who…
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