Conner Burke
Artist Animator, Mocap Tech @Netherrealm Studios Wb Games
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WORK HISTORY
Artist Animator, Mocap Tech @Netherrealm Studios Wb Games
Chicago, IL, US
Projects - Mortal Kombat 1, Mortal Kombat OnslaughtResponsibilities- Setup and operate Motive system- Track, solve, and retarget character and prop data- Ensure environments are prepped for real time in Unreal- Ensure all external devices, ref cameras, slate, facial capture hardware, Optitrak Motive, are synchronized -Collaborate with Production, Story, and Gameplay departments to prepare for set dress rehearsal, performance rehearsal, and shoot day schedule-Conduct interviews for prospective candidates
EDUCATION
Animation Mentor
Creature Animation
Savannah College of Art and Design
Bachelor of Fine Arts (B.F.A.)
SKILLS
ABOUT CONNER BURKE
With over 6 years of experience in the games industry, developing franchises such as…
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