Christian Mendoza

Technical Animation Director at Electronic Arts

Role
Technical Animation Director at Electronic Arts (EA)
Location
Austin, TX, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Christian Mendoza

Projects to date: Advanced Animation R&D teamBattlefield 2042 (DICE) PC / PS5 / XBOX NBA Live 19 (EA Sports) PS4 / XBOX ONENBA Live 18 (EA Sports) PS4 / XBOX ONENBA Live 16 (EA Sports) PS4 / XBOX ONENBA Live 15 (EA Sports) PS4 / XBOX ONENBA Live 14 (EA Sports) PS4 / XBOX ONENCAA Football 2013 (EA Sports) PS3 / XBOX 360Tiger Woods PGA Tour 2013 (EA Sports) PS3 / XBOX 360Tiger Woods PGA Tour 2012 (EA Sports) PS3 / XBOX 360Tiger Woods PGA Tour Online (EA Sports) PCTiger Woods PGA Tour 2011 (EA Sports) PS3 / XBOX 360Specialties: Mocap animating/enhancingKeyframe animatingGameplay Feature prototyping and developmentPipeline and workflow developmentSoftware Expertise: Maya, Motionbuilder, Photoshop, After Effects, EA\'s ANT

Experience

  1. Technical Animation Director

    Electronic Arts (EA)

    Oct 2009 — Present · Austin, TX, US

    Technical Animation Director - Advanced Animation Research Team aka A-TeamResponsibilities - Drive animation priorities and initiatives. Prototype and develop features.Research and help develop new tech, particularly locomotion, motion fields, procedural manipulation, mocap quality.Battlefield 2042 - Senior Gameplay technical animatorResponsibilities - Prototype and develop featuresResearch and help develop new tech, particularly locomotion and motion fields.NBA Live Series - Gameplay technical animatorResponsibilities - Prototype and develop featuresResearch and help develop new tech, particularly interaction and motion fields.Mentor junior members of team.NBA Live 19 (EA Sports) PS4 / XBOX 360 NBA Live 18 (EA Sports) PS4 / XBOX 360 NBA Live 16 (EA Sports) PS4 / XBOX 360 NBA Live 15 (EA Sports) PS4 / XBOX 360 NBA Live 14 (EA Sports) PS4 / XBOX ONENCAA Football 2013 (EA Sports) PS3 / XBOX 360Cinematics, mocap clean up, camera workTiger Woods SeriesCinematics, mocap clean up, camera workTiger Woods PGA Tour 2013 (EA Sports) PS3 / XBOX 360Tiger Woods PGA Tour 2012 (EA Sports) PS3 / XBOX 360Tiger Woods PGA Tour Online (EA Sports) PCTiger Woods PGA Tour 2011 (EA Sports) PS3 / XBOX 360

Education

  • University of Central Florida

    Bachelors of Fine Arts, Animation

    2004 — 2009

  • University of Central Florida

    Master's of Science, Interactive Entertainment

    2008 — 2009

Skills

  • Mel
  • Ps3
  • Mental Ray
  • Unreal Engine 3
  • Game Development
  • Motionbuilder
  • Animation
  • Autodesk Motionbuilder
  • Maya
  • Lighting
  • Character Rigging
  • Perforce
  • After Effects
  • Rigging
  • Photoshop
  • Cinematics
  • Character Animation
  • Xbox 360
  • Motion Capture
  • Premiere
  • Game Design
  • Video Games

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Christian Mendoza — Technical Animation Director at Electronic Arts (EA) in Austin, TX, US | Unifers