Colin James

Cinematics leadership for AAA game development

Role
Cinematic Supervisor at Id Software
Location
Dallas-Fort Worth, TX, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Colin James

I consider myself lucky to have known exactly what I\'ve wanted to do professionally since I was 13 years old. I saw a behind-the-scenes special about the making of Jurassic Park right before the movie was about to come out and that was that. I was hooked. I am honored and fortunate to work among such brilliant and talented people every day.I have very strong problem solving abilities and consider myself quite resourceful. I am a self-starter and quick learner with solid client relation and listening skills. I utilize my programming ability to communicate with Technical Directors to help develop tools to get even the most challenging jobs done. Started my career in the design & motion graphics world and have since transitioned to photo-real, fully CG cinematics and film visual effects. I am a proficient 3D generalist with a very strong lighting and compositing skill set. I\'ve grown into being a team and department leader. Building departments, setting up pipelines and partnering with directors to realize their storytelling vision. I also mentor artists, and work with production and executive teams to shape a cinematics department that brings the best out of artists and helps them grow into future leaders themselves.

Experience

  1. Cinematic Supervisor

    Id Software

    Sep 2021 — Present · Dallas, TX, US

    Shipped games: DOOM: The Dark AgesHired to assess existing capabilities, and then build and run a full cinematics department capable of supporting a larger production scope with greater efficiency and structure. I serve as the organizational owner for cinematics from pre-production to final delivery, partnering closely with the Game Director, production and cross-functional leads to budget, plan, and deliver all cinematic content- Remove roadblocks and create clear workflows so artists and technical staff can focus on high-impact production work- Collaborate with the Pipeline team to improve efficiency, reduce friction, and enhance artist quality of life- Keep executive leadership informed of risks, resourcing needs, and emerging issues to avoid surprises and maintain alignment.

Education

  • Syracuse University

    Bachelor of Fine Arts (B.F.A.), College of Visual and Performing Arts

    1998 — 2002

Skills

  • 3d Modeling
  • Compositing
  • Cinema4d
  • After Effects
  • Motion Graphics
  • Eyeon Fusion
  • 3d Lighting
  • Vray
  • 3d Studio Max

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Colin James — Cinematic Supervisor at Id Software in Dallas-Fort Worth, TX, US | Unifers