Colin Bricken
Principal Software Engineer
- Role
- Lead Game Engineer at FlowPlay
- Location
- Seattle, WA, US
- LinkedIn followers
- 500 followers
About Colin Bricken
Principal software engineer who builds consumer products from database to interface and cares obsessively about how software actually feels in the user’s hands. I’ve shipped products used by millions, led client and platform architecture across web and mobile, and built systems spanning UX, monetization, analytics, and backend integration.
Experience
Lead Game Engineer
Jan 2021 — Present · Seattle, WA, US
Lead engineer for social and real-money online gaming client platforms spanning web and mobile.• Drove a major platform transition from AS3/Flash to Haxe, preserving product continuity while modernizing client architecture.• Built a new white-label real-money platform in Unity for web and mobile, working across UX implementation, platform integration, and release planning.• Developed and integrated multiple tracking systems for user-behavior analysis, supporting product insight, experimentation, and data-informed iteration.• Shipped across multiple consumer brands, balancing product feel, performance, technical constraints, and regulated-release realities.
Education
UC Santa Barbara
BA, Studio Arts
1988 — 1990
University of Washington
BA, Digital Art
1990 — 1992
Skills
- Online Gaming
- User Experience
- Game Development
- Software Development
- Android
- Gameplay
- Social Games
- Virtual Reality
- Casual Games
- Mobile Games
- Actionscript
- Mobile Applications
- Flash
- Video Games
- Game Design
- Animation
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