Colin Bricken

Principal Software Engineer

Role
Lead Game Engineer at FlowPlay
Location
Seattle, WA, US
LinkedIn followers
500 followers

About Colin Bricken

Principal software engineer who builds consumer products from database to interface and cares obsessively about how software actually feels in the user’s hands. I’ve shipped products used by millions, led client and platform architecture across web and mobile, and built systems spanning UX, monetization, analytics, and backend integration.

Experience

  1. Lead Game Engineer

    FlowPlay

    Jan 2021 — Present · Seattle, WA, US

    Lead engineer for social and real-money online gaming client platforms spanning web and mobile.• Drove a major platform transition from AS3/Flash to Haxe, preserving product continuity while modernizing client architecture.• Built a new white-label real-money platform in Unity for web and mobile, working across UX implementation, platform integration, and release planning.• Developed and integrated multiple tracking systems for user-behavior analysis, supporting product insight, experimentation, and data-informed iteration.• Shipped across multiple consumer brands, balancing product feel, performance, technical constraints, and regulated-release realities.

Education

  • UC Santa Barbara

    BA, Studio Arts

    1988 — 1990

  • University of Washington

    BA, Digital Art

    1990 — 1992

Skills

  • Online Gaming
  • User Experience
  • Game Development
  • Software Development
  • Android
  • Gameplay
  • Social Games
  • Virtual Reality
  • Casual Games
  • Mobile Games
  • Actionscript
  • Mobile Applications
  • Flash
  • Video Games
  • Game Design
  • Animation

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Colin Bricken — Lead Game Engineer at FlowPlay in Seattle, WA, US | Unifers