Cole Andrews
Gameplay Designer | Technical Combat Designer | Enemy Designer (AI) | Unreal Engine Expert | Unity Aficionado | Writer |
- Role
- Technical Gameplay Designer at Astral Productions
- Location
- Columbus, US
- LinkedIn followers
- 500 followers
About Cole Andrews
Hi, I\'m Cole Andrews, a Game Designer specializing primarily in gameplay design. Right…
Experience
Technical Gameplay Designer
May 2025 — Present
I co-founded Astral Productions to push forward both gameplay design and technical tooling while developing our current project, Astral Plague. Though this is an indie effort, I approach every system as if it were built for a fully funded, production — prioritizing scalability, iteration, and team growth.Highlights of my work include- Tool Development: Built lightweight, flexible tools to expand design functionality and accelerate iteration, including a fully bespoke branching dialogue system and a Google Sheets importer for rapid data-driven iteration- Combat Design: Designed scalable, data-driven combat mechanics leveraging Unreal’s Gameplay Ability System and custom tools to balance depth, clarity, and responsiveness- Systems & Movement Design: Prototyped custom spline-based character movement and camera controls for a hybrid 2.5D title, enabling dynamic player traversal not seen in comparable projects.This role allows me to combine hands-on technical implementation with high-level design vision, sharpening the same skills I bring to collaborative environments.
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