Cole Andrews

Gameplay Designer | Technical Combat Designer | Enemy Designer (AI) | Unreal Engine Expert | Unity Aficionado | Writer |

Role
Technical Gameplay Designer at Astral Productions
Location
Columbus, US
LinkedIn followers
500 followers
Information TechnologyView LinkedIn profile

About Cole Andrews

Hi, I\'m Cole Andrews, a Game Designer specializing primarily in gameplay design. Right…

Experience

  1. Technical Gameplay Designer

    Astral Productions

    May 2025 — Present

    I co-founded Astral Productions to push forward both gameplay design and technical tooling while developing our current project, Astral Plague. Though this is an indie effort, I approach every system as if it were built for a fully funded, production — prioritizing scalability, iteration, and team growth.Highlights of my work include- Tool Development: Built lightweight, flexible tools to expand design functionality and accelerate iteration, including a fully bespoke branching dialogue system and a Google Sheets importer for rapid data-driven iteration- Combat Design: Designed scalable, data-driven combat mechanics leveraging Unreal’s Gameplay Ability System and custom tools to balance depth, clarity, and responsiveness- Systems & Movement Design: Prototyped custom spline-based character movement and camera controls for a hybrid 2.5D title, enabling dynamic player traversal not seen in comparable projects.This role allows me to combine hands-on technical implementation with high-level design vision, sharpening the same skills I bring to collaborative environments.

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Cole Andrews — Technical Gameplay Designer at Astral Productions in Columbus, US | Unifers