Clint Thorne

Pipeline Developer Technical Artist @Evil Eye Pictures

Alameda, CA, US
MOBILE NUMBERS
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WORK HISTORY

Jan 2023 — Present

Pipeline Developer Technical Artist @Evil Eye Pictures

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Berkeley, CA, US

Pipeline development for the Unreal Engine.

EDUCATION

1981 — 1984

Durango Senior High

Diploma, General

1985 — 1986

Boulder Valley Vo-Tech Center, Boulder CO

A.A., Graphic Design & Printing Trades

1997 — 1998

Montana State University Billings

n/a (transferred), Art, Sculpture & Ceramics

1998 — 2003

University of California, Santa Cruz

(Double Major), Film & Digital Media (Production Emphasis) + Computer Science (Hardware Engineering & Graphics)

ABOUT CLINT THORNE

Have experience in both the film industry and the games industry. Programming: Python, MEL, C, Arduino, and more. Software: ZBrush, Maya, Photoshop, SolidWorks, Sustance 3D and more. Training in traditional art, sculpture and ceramics.

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