Clint Thorne
Pipeline Developer Technical Artist @Evil Eye Pictures
Alameda, CA, US
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WORK HISTORY
Jan 2023 — Present
Pipeline Developer Technical Artist @Evil Eye Pictures
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Berkeley, CA, US
Pipeline development for the Unreal Engine.
EDUCATION
1981 — 1984
Durango Senior High
Diploma, General
1985 — 1986
Boulder Valley Vo-Tech Center, Boulder CO
A.A., Graphic Design & Printing Trades
1997 — 1998
Montana State University Billings
n/a (transferred), Art, Sculpture & Ceramics
1998 — 2003
University of California, Santa Cruz
(Double Major), Film & Digital Media (Production Emphasis) + Computer Science (Hardware Engineering & Graphics)
ABOUT CLINT THORNE
Have experience in both the film industry and the games industry. Programming: Python, MEL, C, Arduino, and more. Software: ZBrush, Maya, Photoshop, SolidWorks, Sustance 3D and more. Training in traditional art, sculpture and ceramics.
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