Clayton Kisko
Staff Designer at Bungie
- Role
- Staff Activities Designer & Creative Leader at Bungie
- Location
- Seattle, WA, US
- LinkedIn followers
- 500 followers
About Clayton Kisko
Over 25 shipped titles, 18 years of professional experience, and 14 years or team leadership and design management-High quality game design content on multiple platforms-Proficient in Systems Design and Content Design-A strong understanding of the technical side of game development-Self motivated with a strong work ethic-Great communication and collaboration skillsSHIPPED TITLESDestiny 2 - Renegades (PS, Xbox, PC)Destiny 2 - Ash & Iron (PS, Xbox, PC)Destiny 2 - Edge of Fate (PS, Xbox, PC)Destiny 2 - Episode: Revenant (PS, Xbox, PC)Destiny 2 - Into the Light (PS, Xbox, PC)Destiny 2 - Season of the Wish (PS, Xbox, PC)Destiny 2 - Season of the Deep (PS, Xbox, PC)Destiny 2 - Season of the Seraph (PS, Xbox, PC)Destiny 2 - Season of the Haunted (PS, Xbox, PC)Destiny 2 - Bungie 30th Anniversary Pack (PS, Xbox, PC)Destiny 2 - Season of the Splicer (PS, Xbox, PC)Destiny 2 - Season of the Hunt (PS, Xbox, PC)Guild Wars 2 - Living World: Season 4 Episode 2 & Episode 5 (PC)Guild Wars 2: Path of Fire (PC)Deer Hunter 2016(iOS, Android, Facebook)Dino Hunter: Deadly Shores (iOS, Android, Facebook)Deer Hunter 2014 (iOS, Android, Facebook)Jawfish Bingo (Facebook)Jawfish Words (iOS, Android, Kindle, Facebook)Jawfish Poker (iOS, Android)Big Fish Match-UP!(iOS, Android)Tony Hawk HD (Xbox Live Arcade, PSN)Big League Sports (Xbox 360 Kinect)Tony Hawk Shred (Xbox 360, PS3, Wii)Tony Hawk Ride (Xbox 360, PS3, Wii)Madden 09 (Xbox 360, PS3)SOFTWAREUnity3D, Excel Scripting, Unreal Engine, Proprietary Game Engines, Word, Maya, XSI, 3DS Max, Perforce
Experience
Staff Activities Designer & Creative Leader
May 2022 — Present · Bellevue, WA, US
As a Creative Leader I led vision, design, and delivery for the second half of Episode Revenant-Partnered cross-functionally to align teams on player experience goals, design quality, and release milestones-Used quantitative and qualitative feedback to iterate on live experiences, improving engagement KPIs-Shaped activity pacing, reward economies, and progression loops that supported Destiny 2’s live-ops roadmap-As the Activities Craft Lead I mentored design peers and contributed to broader design process improvements across the studio-As a Feature Lead and key contributor, I architected flagship seasonal activities that sustained or improved key player engagement metrics (Season 17\'s Containment, Season 19\'s Operation: Seraph Shield, Season 21\'s Deep Dives, Season 23\'s Coil, Into the Light\'s Onslaught)
Education
Savannah College of Art and Design (SCAD)
Bachelor of Fine Arts (B.F.A), Game and Interactive Media Design
2004 — 2008
Skills
- Game Design
- Level Design
- Game Development
- Video Games
- Xbox 360
- Unreal Engine 3
- Game Mechanics
- Unity3d
- Ps3
- Gameplay
- 3d
- Game Programming
- Perforce
- Unreal Editor
- Mobile Games
- 3d Studio Max
- Computer Games
- Social Games
- Environment Art
- Game Design Documents
- Scripting
- Kismet
- Mobile Game Development
- Android Development
- Ios Development
- Social Game Development
- Uv Mapping
- Texturing
- Zbrush
- 3d Modeling
- Multiplayer Design
- Systems Design
- Lua
- Cross-Functional Communication
- Wii
- Management
- Leadership
- Cross-Functional Coordination
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