Christopher McArthur
Principal Game Developer at Riot Games
- Role
- Principal Engineer at Riot Games
- Location
- Los Angeles County, CA, US
- LinkedIn followers
- 500 followers
About Christopher McArthur
Game Developer. Making games for 20 years. Specializing in games for hardcore gamers on the PC and Consoles. Main areas of expertise are game systems programming and game design. Major Contributions to many published games including:League of LegendsWild Rift Stubbs the ZombieJames Bond: NightfireHalf-Life: Blue ShiftHalf-Life (PS2/Dreamcast)Counter-StrikeGunman: Chronicles
Experience
Principal Engineer
Oct 2008 — Present
Game Coding for League of Legends and various other Riot Games
Education
The University of Texas at Austin
Math, Computer Science
1999 — 2000
Skills
- Actionscript
- Perforce
- Xbox 360
- Shaders
- Agile Methodologies
- C++
- Gameplay
- Aerial Silks
- Game Design
- Game Development
- Unreal 3
- Online Gaming
- Xna
- Video Games
- Ps3
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