Christophe Halut

Lead 3d Artist @Umanaia

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jun 2024 — Present

Lead 3d Artist @Umanaia

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Montreal, QC, CA

Undisclosed Codev Project• Creating assets, including modeling and texturing, and providing level art in UE5 while managing a team of environment artists• Representing the Art department with the different external partners for art reviews and progress updates• Facilitating in-house team syncs to ensure cross-discipline collaboration and alignmentUnannounced Project• Supported the Art Direction and collaborated with Tech Art to establish 3D guidelines and pipelines• Documented and explored workflows for both stylized and realistic asset creation• Served as the liaison between outsourcing partners and clients to ensure smooth communication and collaboration

EDUCATION

2007

Athénée Royal de Thuin - Secondary School | Thuin, Belgium

Secondary School Diploma, Natural Sciences

2011

Haute École Albert Jacquard (HEAJ)

Bachelor of Arts (B.A.), Computer Graphics & Video Game Development

SKILLS

Cryengine3dQuixelRiggingMarmoset ToolbagGame DevelopmentPhotoshopUdkNdo2Video GamesDigital SculptingAnvilSubstance PainterKnaldTexturingLevel BuildingPropsModeling3d Studio MaxMayaOptimizationBakingCharactersLightingXnormalUv MappingEnvironmentsDdoZbrushComputer GraphicsLevel ArtRetopologizingSkinningCrazybump

ABOUT CHRISTOPHE HALUT

Senior 3D/Level Artist with 14+ years in the video game industryExperienced in delivering high-quality content across AA and titles. Skilled in industry-standard software and adept at working with both commercial and proprietary engines and tools. Strong interpersonal skills, autonomy, and adaptability. Passionate about video games, from playing them to crafting immersive worlds.Currently leading 3D art at Umanaia, driving visual quality and performance.https://christophehalut.artstation.com/

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Christophe Halut — Lead 3d Artist at Umanaia in Montreal, QC, CA | Unifers