Christian Laursen
Wayfinder-in-chief @Healhub
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WORK HISTORY
Wayfinder-in-chief @Healhub
SKILLS
ABOUT CHRISTIAN LAURSEN
A veteran in the Tech business, App, Game, and Film industry, ranging from App design/architecture, Film directing, Writing, Creative Director, UX Architect, 3D generalist, Storyboards, Game Design, Photogrammetry, VR production, Production Design/Concepts.Believes in the philosophy of hard work, efficient planning, and high quality.Now focused on building a new company and platform. Healhub. to give a voice to those who are sick and seeking answers.Recently published the book,\"Evil\'s Origin.\" A non-fiction philosophy/psychology book about Evil.Led VR UX architecture and design at Simulated Reality, contributing to wellness platforms for the VA and Penumbra/Sixense (REAL System)Produced and directed the feature film and thriller \'Wounded Love\', available across streaming platforms.Worked closely with Buzz Aldrin Space Institute as Creative Director to design the realistic-looking version of the CYCLER and LANDER spacecrafts for 8i and Time Inc.’s LIFE VR “Buzz Aldrin CYCLING PATHWAYS TO MARS” VR experience. Christian also interfaced with Jeffrey Kluger from Time Inc. while defining key elements and structures used for the Moon and Mars scenes. Helped the technical and artistic development of HTC and Panogramma’s religious VR feature “7 Miracles”. Both part of the 360 vfx and all of the volumetric video (6dof) scenes.As a Game Artist, worked with Disney, DreamWorks, Sony Pictures, Sega, Activision, EA, Konami, and Virgin on many titles.Pixels\'s DojoQuest (80s Arcade game promotion for Pixels movie)Silent Hill, PS3, XBOX 360Earthworm Jim, PSP (unreleased)Matrix, Path of NEO, PS2Medal of Honor, European Assault, PS2Golden Eye 2, PS2Call of Duty, PS2Medal of Honor, Frontline, PS2Clive Barker\'s Undying, PCExile, Dreamworks/ILM, PS2 (unreleased)Aladdin, Disney, Sega GenesisJungle Book, Disney, Sega GenesisCool Spot, 7up, Sega GenesisGlobal Gladiators, Sega GenesisAt Sony Pictures and LOOT, Christian was Creative Director on VR, Games, PlayStation®Home and as UX/UI architect for streaming apps.Red Bull app, PS4Funimation app, PS4Popcornflix app, PS4NBA Game Time App, PS3NHL Game Center App, PS3 Doctor Who, 11th Doctor\'s Tardis, BBC, PS3 HOMELoot\'s Space Apartment, PS3 HOMESony Pictures Hollywood Hills House, PS3 HOMEGhostbuster\'s Firehouse, PS3, HOMEStage Set, PS3, HOMECo-founded the indie game powerhouse of Scavenger Inc, helping/supervising game development of:Subterannia (Sega)Red Zone (Sega)Amok (Sega Saturn and pc)Scorcher (Sega Saturn and pc)Into the shadows (unreleased)4x4 Frenzy (unreleased)
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