Christian Deiss

Senior Technical Artist @美国艺电公司

Vancouver, BC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Apr 2023 — Present

Senior Technical Artist @美国艺电公司

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Vancouver, BC, CA

Led the planning and implementation of a Maya plugin for real-time compositing of hundreds of textures, overcoming Maya\'s inherent limitations. Collaborated with artists to evaluate and prioritize feature requests. Used C++ and DirectX in Maya. • Owned the development of a content creation prototype for games by analyzing existing solutions and conducting research. Worked closely with team members and the Frostbite team to align on key technologies and strategies. Used Python in Maya.• Partnered with the Frostbite team to design and evaluate new features, ensuring they meet game content requirements. Actively participated in the design process, evaluated new features, and proposed improvements. Used visual scripting in Frostbite.• Supported three game teams in adopting new procedural workflows in Frostbite, integrating them with custom tools, which enabled innovative workflow. Utilized visual scripting in Frostbite and Houdini.• Expanded Frostbite documentation by 20 pages, creating user-friendly tutorials and examples that facilitated smoother adoption of new features. Used Markdown.

EDUCATION

2006 — 2009

Stuttgart Media University

B. Eng., Audiovisual Media

2002 — 2005

Thomas Imaging

Apprenticeship, Photography

2011 — 2020

Wilhelm Büchner Hochschule

M. Sc., Computer Science for Media

ABOUT CHRISTIAN DEISS

I always drive to find the perfect solution and love it when operations run smoothly and efficiently. It brings me great joy to implement procedures and see processes run seamlessly. To this day, helping teams and projects to succeed with his developments and support is what I enjoy most about my job.My professional career began in the VFX industry in 2009. As Pipeline TD with Pixomondo Berlin, Germany, I stepped into a world full of technical challenges and surprises. And I thrived. Building and maintaining pipelines in different production environments became my passion.After much learning and improvement, I moved to Scanline VFX Vancouver, Canada, in 2012. As Pipeline Supervisor, I expanded my repertoire with management skills. One of my most significant accomplishments is the creation of a workflow for the procedural generation of urban environments based on CityEngine, Maya, and 3ds Max. My film and TV credits include San Andreas, Furious Seven, Game of Thrones, Guardians of the Galaxy Vol. 2, only to name a few.In 2018, I joined Magnopus as the sole Senior Software Developer for Pipeline & Tools, growing the team to 6 members and becoming a Software Development Manager. To further broaden my knowledge, I immersed myself in an extra-occupational master\'s program in Computer Science for Media which I completed in 2020.From 2021 to 2023, I worked as a Senior Software Developer in the Sports & Live Entertainment division at Unity Technologies.

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Christian Deiss — Senior Technical Artist at 美国艺电公司 in Vancouver, BC, CA | Unifers