Christopher Maughan
Senior Software Engineer @NVIDIA
Signup · Get unlimited contacts
WORK HISTORY
Senior Software Engineer @NVIDIA
York, GB
At NVIDIA I\'ve worked on many software solutions, mostly to do with graphics. I created the NVEffectsBrowser as a way to help engineers demonstrate vertex and pixel shader effects, along with many example shaders. I later worked on ShaderFX (an early version of CgFX), NVSD (an early vertex/pixel shader debugger), NVASM/NVDASM (shader language assembler), CgFX, Max and Maya drivers, etc. I started the FXComposer project, which went through a couple of releases and enables artists and programmers to create shaders. It supported DirectX, OpenGL, Collada FX, etc.I worked on PhysX and DCC plugins for a couple years. Currently I work on developer tools for the Nintendo Switch console.
EDUCATION
University of Hull
Electronics Engineering, Bachelor of Engineering
SKILLS
ABOUT CHRISTOPHER MAUGHAN
Graphics: Vulkan, DX12, OpenGLLanguages: C, C++, C#, Python, RustOS: Windows, Mac, LinuxGoals: Keep doing what I\'m doingSpecialties: Software Architecture, Graphics Engines, Shaders & Effects, Device Drivers, GPU, Low level graphics hardware. Some Fintech and Audio programming experience.
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.