Chris Alvarez-Russell
- Role
- Senior Developer Technology Engineer (Deep Learning for Games & Graphics) at NVIDIA
- Location
- Raleigh-Durham-Chapel Hill, NC, US
- LinkedIn followers
- 500 followers
About Chris Alvarez-Russell
Senior software engineer with years of experience in software development and prototyping…
Experience
Senior Developer Technology Engineer (Deep Learning for Games & Graphics)
Sep 2016 — Present
Work on integrating Large Language Models (LLMs) and other Deep Learning models into Unreal Engine demos and benchmarks • Work on Deep Learning Super Sampling (DLSS) 3.0 Frame Generation, NVIDIA\'s AI-powered technology for boosting image quality and performance in games while reducing GPU workloads. • Develop Deep Learning solutions (deployable on both local GPUs and cloud computing clusters) for 2D/3D game and video asset creation in order to accelerate game development and media processing cycles, such as NVIDIA NGX AI Slow-Mo and AI Up-Rez. • Act as technical liaison to 3rd party companies trying to leverage our Deep Learning for visual computing solutions. • Train, validate and evaluate Deep Neural Networks both on local GPUs as well as high-performance computing clusters (NVIDIA DGX-1 and DGX-2). • Help implement solutions based on the Unreal Engine for generating synthetic 2D and 3D data for training and validation of Deep Neural Network designs. • Integrate Deep Learning solutions as plugins for the Unreal Engine and Unity game engines. • Engineer 3D data processing tools and small automated tests to accelerate inspection and validation of 3D game assets, in order to streamline a creative director\'s work. • Collaborate in multi-national engineering team efforts. • Technologies: C++14/17, C#, Python, Unreal Engine, Unity, Direct3D 11/12, Vulkan, CUDA, cuDNN, TensorRT, PyTorch, TensorFlow, Numpy, Caffe, GPU and CPU performance analysis tools (NSight Graphics/Compute/Systems), JSON, cross-platform development (Windows/Visual Studio, Linux/gcc, PyCharm, CMake), virtualization (docker, VMWare), control versioning (git/GitLab, Perforce/Swarm), CI (TeamCity), REST(HTTP)
Education
Georgia Institute of Technology
Master of Science, Computer Science
Brigham Young University
Bachelor of Science, Computer Science
Skills
- Java
- Tablets
- Perforce
- Software Engineering
- Glsl Es
- Software Development
- Web Applications
- Deep Learning
- Opengl
- 3d Performance Profiling
- C/C++
- User Interface
- Mobile Platforms
- Programming
- Api
- Human Computer Interaction
- Gpu
- Mobile Devices
- Openmax Al
- Glsl
- Smartphones
- Eclipse
- Linux
- Web Development
- Oop
- 3d Programming
- Human-Computer Interaction
- Debugging
- Representational State Transfer (Rest)
- Python
- Neural Networks
- C++
- Mathematics
- C#
- 3d
- Apis
- Windows
- User-Centered Design
- Cloud Computing
- Cuda
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