Chris Stimson
Principal Gameplay Designer @Archetype Entertainment
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WORK HISTORY
Principal Gameplay Designer @Archetype Entertainment
SKILLS
ABOUT CHRIS STIMSON
I\'m a Principal Gameplay Designer at Archetype and a seasoned Technical Designer with a long history of leading core mechanics teams of a variety of action games. In the last few years, I\'ve played a key role in the mechanics design and development of Bully for the PS2 and Sleeping Dogs for the 360/PS3, early pre-production and vertical slice work on Max Payne 3 and Smash + Grab, Marvel Battlegrounds for the Disney Infinity and Age of Empires 4.My role on a team varies by the development phase of the project. In pre-production, I\'m largely focused on mechanics design for core gameplay systems and establishing solid design patterns. During production, I shift into the trenches leading a team as a Designer/Scripter for core systems (usually Character Animation and AI)- usually paired with programmers, animators and technical artists. Design-wise, I love finding that the elegant, simple system design that maximizes player experience relative to development cost, but is also mechanically sound enough to withstand the chaos many games throw at it. I tend to quickly pick up new development tools and am self taught in a variety of in-house gameplay scripting tools - including some experience developing / scripting in C# in Unity and Unreal as well.
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