Chris Pinto

Senior Vfx Artist, Environment Artist and Asset Artist @Ubisoft

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Oct 2007 — Present

Senior Vfx Artist, Environment Artist and Asset Artist @Ubisoft

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Montreal, CA

Tom Clancy\'s Rainbow Six Siege (Xbox One/PS4/PC)(Senior VFX Artist)Assassin\'s Creed Invictus (Senior VFX Artist)Assassin\'s Creed Origins Discovery Tour + DLC (Xbox One X/PS4 Pro/PC)(Senior VFX Artist)Assassin\'s Creed Origins (Xbox One X/PS4 Pro/PC)(Senior VFX Artist)Assassin\'s Creed Unity (Xbox One/PS4/PC)(Senior VFX Artist)Assassin\'s Creed 3 (Xbox 360/PS3/PC)(VFX Artist)Just Dance Greatest Hits (Xbox 360/Kinect)(VFX Artist)UBIK Studio Creation (Assassin\'s Creed 3 Trailer)(VFX Artist)The Mighty Quest for Epic Loot (PC)(VFX Artist)Assassin\'s Creed Revelations (Xbox 360/PS3/PC)(VFX Artist)Driver San Francisco (Xbox 360/PS3)(Environment Artist)Shaun White Skateboarding (Wii)(Environment & VFX Artist)James Cameron\'s Avatar (Wii/PSP)(Environment & Asset Artist)Far Cry 2 (Xbox 360/PS3/PC)(Asset Artist)

EDUCATION

2003 — 2006

Seneca Polytechnic

Advance Diploma

SKILLS

RealflowPs3Game DevelopmentAnimation3d Studio MaxFilmGameplayEnvironment ArtLevel DesignAfter EffectsPhotoshopCharacter AnimationXbox 360Special EffectsWiiGame DesignConcept DesignTexturingModelingAdobe PhotoshopVideo Games

ABOUT CHRIS PINTO

Currently assuming the role of Senior VFX Artist at Ubisoft. Extremely reliable, friendly and efficient within very tight deadlines. My role includes, • Working with the recruitment team and projects when hiring and interviewing new VFX artists.• Being part of the onboarding for new VFX artists. This includes providing training, documentation and best practices at Ubisoft. • Experience in all phases of production from conception through to shipping and now live services. Often asked to be the liaison and consultant between directors, programmers and the VFX team.• Being part of special strike teams for important milestones and public demos like Gamescom and formerly E3.• Extensive knowledge and use of software like, 3dsMax, Photoshop, After Effects, Unreal, Houdini, Embergen, FumeFX, Blender, Animate and TV Paint. • Experience in building pipelines for VFX shaders, particle systems, animated flipbooks and reusable textures for both realistic and cartoony games.• Understanding of how to create optimized VFX for games as well as how to debug on consoles like the Xbox and PlayStation.• Well versed in other 3D artistic trades like asset art, environment art, rigging, animation and lighting.

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Chris Pinto — Senior Vfx Artist, Environment Artist and Asset Artist at Ubisoft in Montreal, QC, CA | Unifers