Chris Mathews
Senior Environment Artist at Singularity 6
- Role
- Senior Environment Artist at Singularity 6
- Location
- Queens, NY, US
- LinkedIn followers
- 500 followers
Experience
Senior Environment Artist
Feb 2023 — Present · New York, NY, US
Key Artist for the Temple of Flames DLC; pre-planned visual beats based on technical constraints, collaborated and iterated with the designer on level look and layout focusing on playtest feedback. Established mood and lighting based on rough concept art and Art Director feedback.• Created multiple player housing maps for the new Biomes feature. Focused on epic vistas and tiered visual themes. Adapted to new gameplay restrictions and tighter performance budgets when compared to the main world maps.• Performed an extensive pre-launch optimization pass on all open world maps and environment assets. Maintained visual quality on high-end PCs while falling within Switch console performance budgets by reducing tri-count, draw calls, and texture memory. • Configured lighting scenarios of in-game cinematics and accompanying gameplay spaces with the Cinematics Department.• Produced stylized props and kits from concept to production-ready assets.
Education
George Mason University
Digital Animation & General Studies
2008 — 2010
Savannah College of Art and Design
Bachelor of Fine Arts (B.F.A.), Game and Interactive Media Design
2010 — 2013
Skills
- Modular Modeling
- Premiere
- Mudbox
- Lighting
- Texturing
- 3d
- Uv Mapping
- Substance Designer
- Set Dressing
- Unreal Engine 3
- Zbrush
- Digital Painting
- Level Design
- Photoshop
- Maya
- Unreal Engine 4
- Game Design
- Normal Map Baking
- Drawing
- 3d Modeling
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