Chris Flores
Sr. Software Quality Engineer at Adobe
- Role
- Sr Software Quality Engineer at Adobe
- Location
- San Jose, CA, US
- LinkedIn followers
- 500 followers
About Chris Flores
With a background in quality engineering and a strong focus on AR/VR development, I’ve worked on major projects that bridge technology and creativity. I thrive in high-tech environments, helping teams stay organized, refining processes, and ensuring smooth, high-quality releases. I have a knack for planning ahead, identifying potential roadblocks, and keeping projects on track. My experience includes shaping QE strategies, improving release management, and collaborating across disciplines to make sure teams have the information and support they need. With a foundation in 3D modeling and animation, along with experience in functional test automation, I bring a unique perspective to product development. I understand the challenges of immersive technology and use that knowledge to refine testing, improve workflows, and support teams in delivering strong, polished products. Above all else I am an advocate for the user and I strive to ensure they have the best possible experience possible!
Experience
Sr Software Quality Engineer
Oct 2021 — Present · San Jose, CA, US
At Adobe, I have worked on cutting-edge AR and VR applications, ensuring high-quality releases in a fast-moving, high-tech environment. I thrive in evolving technology spaces, shaping QE strategies, release management, and cross-discipline collaboration to deliver top-tier experiences.I proactively refine processes, predict roadblocks, and keep teams aligned. Whether curating roadmaps, facilitating seamless communication, or optimizing testing strategies for complex 3D-heavy applications, my focus is on efficiency, quality, and impact.Key contributions: Established a structured two-week release cadence, improving product stability. Guided dev and design teams in tracking features and backlog organization. Led manual and exploratory testing while supporting automation efforts for VR. Developed workflows for asset validation, regression monitoring, and feature verification. Leveraged 3D expertise to validate assets and quickly identify visual issues.With experience in QA leadership and project management, I keep teams focused, eliminate bottlenecks, and drive successful launches. As I transition into project management, I aim to leverage my technical background and leadership skills to build stronger, more efficient teams.
Education
Columbia College
AS, AA
2000 — 2003
Cogswell Polytechnical College
BS, AA, AS
2001 — 2004
Skills
- Photoshop
- After Effects
- Maya
- Vray
- Zbrush
- 3d Studio Max
- Soft Image Xsi
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