Chloe Fraboni
Editorial Supervisor at Blizzard Entertainment
- Role
- Editorial Supervisor at Blizzard Entertainment
- Location
- Irvine, CA, US
- LinkedIn followers
- 500 followers
About Chloe Fraboni
Editorial Supervisor in Creative Development at Blizzard Entertainment, working with narrative leads to craft compelling stories for fans to discover both inside and outside the game experience. From animated comics to cookbooks, audio dramas to letters delivered in-game, I believe stories have the power to bring worlds to life. USA Today bestselling author of 60+ children\'s books-both original and franchise tie-ins-of various formats for animation houses including DreamWorks, Fox, Sony, and Warner Bros. Narrative editor with 15 years of experience, having edited phenomenal SFFH talent including Catherynne M. Valente, Garth Nix, Tamsyn Muir, Temi Oh, Matthew J. Kirby, Seanan McGuire, Delilah S. Dawson, E.C. Myers, and Adam Christopher.From 20••••20 acquired for and helped found Scholastic’s AFK (Away From Keyboard) gaming imprint, working with award-winning and best-selling authors alongside show writers and game developers to bring new, immersive literary experiences to the worlds fans love. IPs included Overwatch, World of Warcraft, RWBY, Harry Potter, Five Nights at Freddy\'s, HALO, Hello Neighbor, She-Ra, The Dragon Prince, and Bendy & the Ink Machine.From 20••••16 worked under Simon & Schuster’s Simon Spotlight imprint. Developed new IPs including The Hidden World of Changers, an urban fantasy middle grade series focused on shapeshifters from various world myths and folklore, and the Living in. series, about kids growing up in countries around the world. IPs included DC, Ghostbusters, Voltron, How to Train Your Dragon, PJ Masks, and Daniel Tiger\'s Neighborhood.
Experience
Editorial Supervisor
Mar 2022 — Present · Irvine, CA, US
Annually oversee development of 40+ projects, encompassing words of narrative, 400+ illustrations, and 160 minutes of VO.• Drive business growth with pivot to digital-first storytelling initiatives.• Set project list through strategic, biannual presentations to studio leadership, marketing, narrative, and external partners.• Recruit and negotiate bestselling/award-winning talent for open projects. Work directly with authors, artists, animators, directors, and actors.• Manage and contribute to regular story rooms with narrative stakeholders on each franchise.• Oversee total project outsource budget in partnership with production. • Support partner publishers with casting, line editing, and garnering internal support to best leverage upcoming game content.
Education
Carnegie Mellon University
Bachelor of Arts
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