Charlie R.
Software Engineer, Epic Games, ex-Riot
- Role
- Software Engineer at Epic Games
- Location
- Portland, OR, US
- LinkedIn followers
- 500 followers
About Charlie R.
8 years as a software engineer, 14 years in game developmentExperience in- Backend software systems / distributed systems- Golang- Kotlin / Java / Hazelcast / Kafka- Typescript / NodeJS / Javascript- Web Services- SQL / RDS- Docker / AWS- Linux / WSL- Agile / Scrum- Games as a ServicePassionate about- Cultivating healthy team dynamics- Understanding and solving customer needs, including downstream to the end player- Rapid iteration cycles, from commit through deployment- Inevitable and fault-tolerant architecture built to scale- Efficient tooling- Maintainable self-documenting code- Recognizing when circumstances favor exceptions to all but the first
Experience
Software Engineer
Aug 2024 — Present
Skills
- Online Gaming
- Game Development
- Mysql
- Scrum
- Quality Assurance
- Mmo
- Linux
- Game Design
- Agile Methodologies
- Video Games
- Mmorpg
- Computer Games
Find verified contacts for anyone on LinkedIn
Unifers gives sales teams verified emails and direct dials, enriched profiles, and outreach that lands in the inbox.
Free plan included · No credit card required
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.