Charles Pearson-Bernardoff

Lead Software Engineer @2K

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

Signup · Get unlimited contacts

WORK HISTORY

Oct 2025 — Present

Lead Software Engineer @2K

View department →

Montreal, QC, CA

Lead programmer on Automation for Unreal Engine

EDUCATION

2010 — 2013

ISART DIGITAL Paris

Game Design & Level Design Degree, Video Games

2013 — 2014

Aries

BAC +2, Infographie Multimédia 3D

2006 — 2010

Lycée Félix le Dantec

Scientific Baccalaureate (High School Graduation / DEC equivalent), Sciences de l'Ingénieur, Spécialité Physique-Chimie

SKILLS

Expérience UtilisateurDéveloppement De Jeux3dScriptingSocial GamesDesign InteractifGame DevelopmentGamificationJeu Sur Appareil MobileUnityLeap MotionJouabilitéJavascriptIphoneGame DesignConception Des Niveaux De JeuAfter EffectsPhotoshopRègles De JeuDesign D’interface UtilisateurJeux VidéosC#IosMayaUnreal EditorNguiJeu SocialSerious GamesUnity3dAdobe IllustratorMobile GamesIllustratorConception De JeuxJeuxAdobe PhotoshopVideo GamesLevel Design

ABOUT CHARLES PEARSON-BERNARDOFF

10+ years experience in the videogames industry as Unreal / Unity Developer and Game / Level Designer on PC, Consoles and mobile games- Proven experience and deep knowledge of Unreal Engine\'s automation suite (FTESTs, Gauntlet, AutomationTool, etc.), in addition to knowledge of Jenkins / TeamCity- Published 2 technical books about game development and UI development with Unity- Director of Haze Games, indie dev studio creating Fractal Space, planned on PC & Consoles. A \"Pocket Edition\" is already available on Google Play and Apple App Store- Three-year Game & Level Design Bachelor degree at ISART Digital in Paris

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.

Charles Pearson-Bernardoff — Lead Software Engineer at 2K in Montreal, QC, CA | Unifers