Cal Sear
Senior Vfx Artist @Sledgehammer Games
Signup · Get unlimited contacts
WORK HISTORY
Senior Vfx Artist @Sledgehammer Games
Call of Duty: Modern Warfare Oversaw and drove VFX R&D, pre-production, and implementation across the MW3 Urzikstan \"bigmap\"/ Warzone map. In addition to individual ownership over a large portion of the map, I was responsible for on-boarding and leading VFX artists from multiple studios across the world. Owned procedural VFX placement across the entire bigmap using Houdini- Post-release/live season content: Weapon VFX bundles - Highlight\'s include \"To The Moon\" and \"Trash Talk\" Tracer Packs, both of which pack in a bunch of new and innovative features to delight players.Call of Duty: Vanguard- Post-release/live season content, starting with the Godzilla vs Kong tie-in \"Tracer Pack: Kong Bundle\", where I created the VFX bundles for the Skull Island Shaker and Temple of Kong weapons.
EDUCATION
Teesside University
Bachelor of Arts (BA), Computer Games Art
Newcastle College
BTEC National Diploma, Media Production (Games Development)
SKILLS
ABOUT CAL SEAR
Real-time VFX Artist for video games. Latest release - Call of Duty: Black Ops 6.BAFTA Member. Contributor to 3x BAFTA award-winning games, 1x Visual Effects Society award-winning game- Call of Duty: Black Ops 6- Call of Duty: Modern Warfare Call of Duty: Vanguard (VES Award - Realtime Project)- Forza Horizon 5 (BAFTA - British Game, VES Award Nominee)- Forza Horizon 4 (BAFTA - British Game)- LEGO Marvel Super Heroes 2- LEGO Worlds- LEGO Dimensions (Children\'s BAFTA - Best Game)- LEGO Marvel\'s AvengersOnce upon a time hobbyist Web Designer and Football Writer.
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.