Callum Weir
Lighting Td @DNEG
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WORK HISTORY
Lighting Td @DNEG
London, GB
Project:• Unannounced Feature Animation• Diagnosing and resolving complex technical issues that arise during the lighting and rendering process. I’m often required to help develop, maintain, and optimize tools, scripts and workflows to automate tasks and improve efficiency for the lighting department.• Collaborating with the Pipeline team and other departments (Look Development, Compositing, FX etc.) to ensure seamless integration of lighting tools and processes into the broader production pipeline.• Managing and optimizing render setups (e.g, using render passes or AOV\'s) to meet specific render budgets and reduce farm usage without compromising quality.• Working with look development and surfacing artists to ensure that shaders and assets work correctly within the lighting and color pipeline requirements.
EDUCATION
Ulster University
Bachelor’s Degree, Media Studies & Production
iAnimate
Certificate of Completion, 3D Modelling for Animators
SKILLS
ABOUT CALLUM WEIR
Lighting, Compositing & Motion Graphics Artist | Film & Television AnimationWith over nine years experience in the animation industry across film and television, I specialise in Lighting, Compositing, Animation, and Motion Graphics. I have worked at award-winning studios including DNEG, Aardman, and Jellyfish Pictures, contributing to a broad range of feature animation, live-action, episodic, and advertising productions.I am highly focused on delivering exceptional visual quality, combining creative problem-solving with strong technical knowledge across modern production pipelines. Alongside shot-based work, I have experience developing tools and workflows to support artists, streamline processes, and improve overall efficiency within teams.My software expertise includes Katana, Houdini, Maya, Unreal Engine, Nuke, Fusion, After Effects, Mocha, PFTrack, Photoshop, Premiere, and Illustrator, and I continue to expand my skill set to adapt to evolving studio and pipeline requirements.Throughout my career, I have worked closely with artists, leads, and supervisors in fast-paced, deadline-driven environments. This collaborative approach has led to opportunities to mentor artists, provide technical guidance, and deliver training across multiple studios. I have also worked as a part-time lecturer, supporting aspiring artists and helping prepare them for real-world production environments.
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