Bryan Higa
Senior Sound Designer II at PlayStation
- Role
- Senior Sound Designer Ii at Sony Interactive Entertainment
- Location
- Los Angeles, CA, US
- LinkedIn followers
- 500 followers
About Bryan Higa
I\'m passionate about creating and implementing awesome, high quality audio experiences for players through video games! I use my enthusiasm, creativity, and technical expertise to deliver high quality audio assets and implement them into their final form. I absolutely love working in a team environment, encouraging and acting upon critical feedback.Video game credits include:LEGO Horizon AdventuresConcordGod of War Ragnarok: ValhallaHorizon Forbidden West: Burning ShoresGod of War Ragnarok Demon\'s SoulsTeamfight TacticsLeague of LegendsArmored WarfarePillars of EternitySunset OverdrivePlants vs. Zombies 2Project SparkFable: The JourneyHalo 4ESPN Xbox AppNike+ Kinect TrainingKinect Nat Geo TVKinect Star WarsRed Orchestra 2: Heroes of StalingradSMITEGlobal Agenda: Free AgentDungeon BlitzOver 25 casino slot machine gamesSpecialties: Sound design, game audio systems design, Wwise & FMOD implementation, sound design supervision, python & LUA experience, Foley recording, Pro Tools/Logic Pro/Nuendo, extensive audio file management/editing/mixing, and file processing and conversion, field recording.
Experience
Senior Sound Designer Ii
Sony Interactive Entertainment
Sep 2019 — Present · Los Angeles, CA, US
LEGO Horizon Adventures• SFX for UI, Weapons, Interactables and Level IngredientsPlayStation 5 Pro Reveal Trailer - Sound DesignConcord - Senior Sound Designer • Designed sounds for several characters, UI, and ambience related emitters - notable sounds include the kill enemy UI sound and weapons and abilities for the character IT-Z.God of War Ragnarok Valhalla - Principal Creative Sound Designer • Lead the audio aesthetic and storytelling opportunity exploration through combat, enemies and cinematics. God of War Ragnarok - Sound Design Lead for Player Characters• Sound lead of all sound design for Kratos and Atreus combat, traversal, and Foley.• • This includes all runic abilities, weapons, shields, buffs/debuffs, rage modes, animal transformations, movement & traversal Foley and more.• Collaborated with several teams across the game including creatures, interactables, ambience, cinematics, combat finishers, that also included development partnerships from combat design, animation, and visual effects.• Led a core team of sound designers that were responsible of sound designing different aspects of the player character sounds.• Worked with the Sound Supervisor and mix lead on crafting a cinematic action focused experience for the player experience.• Documented and maintained a schedule throughout development for the player experience to make sure we were achieving our scheduled dates which we worked with production and studio leadership on crafting.Demon\'s Souls - Senior Sound Designer• Sound design for enemy vocals/combat, bosses, and ambience.
Education
The University of Georgia
BMUS, Music Education, Music Business
2004 — 2009
Skills
- Unreal Engine 3
- Audio Editing
- Mastering
- Field Recording
- Studio Recording
- Sound Design
- Music
- Composition
- Sound
- Film
- Video Games
- Pro Tools
- Recording
- Knife Skills
- Midi
- Xbox 360
- Wwise
- Audio Engineering
- Sound Editing
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