Bruno S.

Producer @Promise

Los Angeles, CA, US
MOBILE NUMBERS
+14•••••••03

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WORK HISTORY

Feb 2026 — Present

Producer @Promise

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US

EDUCATION

N/A

San Diego State University

Bachelor's degree (equivalency), Communication, Media Studies and Business

N/A

Ravensbourne University London

Vocational Training, Radio and Television Broadcasting Technology/Technician

SKILLS

Agile MethodologiesManagementProduct DevelopmentDigital VideoChannel PartnersStrategyComputer GraphicsProduct MarketingMultimediaVirtual ProductionSocial Media MarketingProduction ManagmentDigital MediaMarket AnalysisProduction ManagementVideoCloud ComputingVisual EffectsFilmOnline MarketingBroadcastAvidLeadershipContract NegotiationMotion CaptureProduct ManagementIntegrated MarketingProduct Requirements DefinitionSocial MediaContent StrategyMarketing StrategyProduct Lifecycle ManagementMarketingSpokespersonBusiness DevelopmentDigital ProductionVideo EditingPost ProductionProduct StrategyTelevision

ABOUT BRUNO S.

Strategic product leader and producer with over 20 years of experience delivering high-impact creator tools, digital infrastructure, cinematics, and in-camera real-time VFX across social media, film, games, and XR. Skilled in aligning product strategy with emerging market opportunities, optimizing go-to-market execution, and leading cross-functional teams that turn customer insight into commercial success. My work has supported Meta, Disney, Netflix, Major League Baseball, and Apple (Vision Pro).At Meta, I collaborate with engineering teams to accelerate innovation and prototyping around AI experiences. At Sony, I led product and GTM for Ci Media Cloud, expanding the addressable creator base from to over 6 million without increasing acquisition costs. I directed teams across product, design, and branding while delivering AI-driven features such as semantic search and speech-to-text automation. Previously, at Unity, I launched real-time production tools and AI-enabled services spanning pre- to post-production, driving new revenue beyond core licensing. I also partnered directly with film and XR creators to bring customer-led innovation into live production workflows.Earlier in my career, I held production, virtual production, and business development roles at Crystal Dynamics, Halon, Animatrik, Autodesk, and Avid. I have scaled SaaS and subscription models, launched XR-based motion capture services, and guided product-market alignment for VFX and creative pipeline tools. At Autodesk, I transitioned a major desktop product line to subscription, increasing revenue from $60M to over $90M and improving margins by 40%, while managing strategic relationships with Weta Digital, Lightstorm (Avatar), and DreamWorks.I thrive where innovation meets structure—where product strategy ties directly to measurable outcomes, and creative and technical teams collaborate to shape the future of media creation. If you’re building next-generation platforms, creator tools, or collaborative technologies, let’s connect.

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