Bruce Hall
Art Director, Call of Duty, Microsoft | Activision | Treyarch
- Role
- Art Director Call of Duty Black Ops Vi at Treyarch
- Location
- Santa Monica, CA, US
- LinkedIn followers
- 500 followers
About Bruce Hall
As a battle tested industry veteran I still get those “that’s cool\" moments when I am involved in creating great entertainment. I have Art Directed and managed teams of forty plus, shepherded some of the biggest IPs to huge financial success on all platforms and privileged to have won a Visual Effects Emmy at Amblin for Star Trek Voyager.My more than three decades of broad experiences in different aspects of the entertainment industry, coupled with my strong leadership skills and creative art talent, make me uniquely suited to take on any and all challenges. I have created studios, am capable of handling large teams, with well-tested project management skills and an extensive development knowledge to deliver an exceptional entertainment experiences.Specialties: A passion for art and gaming, art director chops, the ability to mentor, lead, and inspire, traditional and digital art skills, imaginative and creative, clear and concise communication, strong organizational skills and a desire to create amazing experiences.GAMESCall of Duty: Black Ops VI | Call of Duty: Black Ops - Cold War | Call of Duty: Black Ops IV | Call of Duty: Black Ops | President\'s Day | Traxxs - Offroad Racing | Dude Perfect | Clone Wars Adventures | FreeRealms | CARS2 - Mater-national CARS Splashdown - Rides Gone Wild | MX vs. ATV | Motocross Madness | Deadly Tide | Plunderball | Video SpeedwayBROADCAST | FILMOut of Focus | Robocp | The Falls | Lost Dinosaurs of Egypt | Donner | Starship Tooper - Roughneck Chronicles | Tonka Joe Adventures | Sherm | Star Trek Voyager - Season One | Seaquest DSV | Wierd ScienceCANCELED PROJECTSChasers | Skinz | Wolf | Deadly Tide 2 | Action Man | TMNT | Centipede | Noddy
Experience
Art Director Call of Duty Black Ops Vi
Jan 2021 — Present · Los Angeles, CA, US
Call of Duty - Black Ops 6The best yet!
Education
Virginia Commonwealth University
Arts Foundation, Illustration
1984 — 1986
ArtCenter College of Design
B.F.A., Illustration
ArtCenter College of Design
B.F.A., Illustration
1986 — 1989
UCLA
Technical Management Program
2016
Skills
- Low Poly Modeling
- Social Games
- Environment Art
- Creative Direction
- Ps3
- Unreal Engine 3
- Mobile Games
- Texturing
- Uv Mapping
- Inspiration
- 3d
- Texture Painting
- Animation
- Video Games
- Unity3d
- Team Leadership
- Multiplayer
- Digital Sculpting
- Outsourcing
- Game Mechanics
- Gameplay
- Mmo
- Computer Graphics
- Autodesk Motionbuilder
- Computer Games
- Cinematics
- Character Animation
- Xbox 360
- Maya
- Unreal Editor
- Zbrush
- Outsourcing Management
- Characters
- Visual Effects
- Wii
- Traditional Media
- Art Direction
- Console
- Conceptual Art
- Digital Media
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