Bela K.
Founder and CEO @Battleaxevr
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WORK HISTORY
Founder and CEO @Battleaxevr
CA
BattleAxeVR is a Canadian company that provides work-for-hire programming and consulting services for Virtual Reality companies B2B, primarily focused on Unreal 4/5 or bespoke engines (C++, both on PC and standalone VR headsets). We also create indie VR games using path tracing.Here are a few of my company\'s achievements-Back-Ported Ark Evolved\'s Unreal engine version to support NVN rendering API for Nintendo Switch port-Implemented LIV Mixed Reality plugin in a bespoke 3D engine (C++/ DX11)-Created an app on IOS for realtime 3D face reconstruction using iPhone 11\'s depth sensor, via pair-wise registration of point clouds using ICP / Fast Global / FilterReg and Open3D-Created Unreal Blueprints for ball catching / throwing mechanics, realtime vehicle damage and deformation (similar to what I did on GTA V)-For PlutoVR, I wrote the UI and rendering for PlutoSphere, a PC VR cloud streaming app. I wrote over 90% of the C++ code (per Github stats, NB: I have receipts), virtually all the rendering and UI code, as well as countless OpenXR features. It supported all major standalone headsets (Quest 1/2/3/Pro, HTC Focus 3, XR Elite, and Pico Neo 3/4) via a single APK. The UI had support for GLTF controller models, and Quad/Cylinder layers to display a GeckoView browser (for logging in to their webservices backend) in razor-sharp detail. It also supported full body tracking, eye tracking, Bluetooth keyboards / mice, joysticks, gamepads, and steering wheels (directly plugged in to Quest via USB). I also crafted a complete multilingual Unicode/UTF-8 floating virtual keyboard using IMGUI, and later an IMGUI-based control panel for tweaking streaming and controller input preferences-From scratch and in about two weeks, I wrote a fully open-source, competitive PC VR streaming solution based on Nvida\'s CloudXR 4.0 (with their permission). It\'s called \"OK Cloud Streamer\":https://github.com/BattleAxeVR/OK_Cloud_StreamerTry it and let me know!
EDUCATION
Concordia University
M.Sc., Videogrammetry and Pattern Recognition
Concordia University
B.Sc, Computer Science
École des entrepreneurs du Québec
Lancement d'une entreprise, Business
McGill University
Graduate student, Ray tracing, computer vision, and machine learning
SKILLS
ABOUT BELA K.
BIO: After a ten year career working in gaming in various roles, I\'m now running my own VR consulting company, BattleAxeVR, focusing on creating cutting edge AA-caliber indie VR games, when I am not taking on contracts in Unreal 4/5 Mostly. The highlight of my gaming career was working on GTA V on vehicle rendering and physics, a game that sold over 120 million copies. I have numerous other accomplishments including over five years of professional Unreal 3/4/5 development experience, and some Unity. In 2016 I wrote the PC port of an Emmy-Award Winning VR video app (on Oculus Rift) for Felix and Paul Studios in Montreal. Since 2018 I\'ve been running my own biz and have served dozens of clients, mainly focusing on VR rendering but also Switch ports, 3D reconstruction on IOS, Liv mixed reality, display drivers, CloudXR / OpenXR PC VR streaming applications for all major VR headsets (Meta, HTC, Pico), and of course building my own bespoke Vulkan Path Tracing game engine designed from the ground up for VR, including native multi-gpu support (VR SLI).I have a proven track record of shipping games and delivering features enjoyed by millions, a curious mind and a never-ending thirst for knowledge.
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