Brian Heagney
Digital Designer | Expert in 3D & Interactive Media | Educator & Innovator | Visualization Specialist
- Role
- Assistant Professor of Game Design at High Point University
- Location
- High Point, NC, US
- LinkedIn followers
- 500 followers
About Brian Heagney
A HISTORY OF SIMULATION: Before joining High Point University (HPU) to specialize in…
Experience
Assistant Professor of Game Design
Aug 2013 — Present · High Point, NC, US
SIMULATION AND GAMING TECHNOLOGYI specialize in video game and 3D real-time simulation technologies including The Unreal Engine, 3D modeling, shader development, digital cameras and lighting, visual scripting for custom interactions, user-interface design and development, motion capture, technical animation, android app development, scrum and agile development, and much more.MENTORSHIPThroughout my time at HPU, I have mentored over 100 students on over 20 projects. Those students have presented their projects as poster presentations, oral presentations, and expo exhibits at almost a dozen conferences throughout the state of NC, the country, and internationally.COURSESANIMATION FOR GAMES: We learn how the fundamentals of animation apply to 2D and 3D animation, and make both 2D and 3D playable game characters in game development software.CHARACTER DESIGN: We overcome tropes and stereotypes, design complex characters with rich histories, balance character abilities using spreadsheets, digitally paint 2D and digitally sculpt 3D playable game characters.USER INTERFACE DESIGN: we use many types of user-interface theories to design for the optimal user-experience. We discuss control and feedback to enhance communication between the player and the game.PUZZLE, OBSTACLE & LEVEL DESIGN: The tools: Unreal/Unity/Source/Max/Maya/Blender/Etc. The aim: produce profound multi- and single-player maps, levels and experiences.COLLABORATIVE GAME DESIGN: I work with incredible students from High Point University as they embark on a collaborative effort to produce a video game. In the Spring of 2016 one team placed in the top 5 student games in the country at E3.3D MODELING FOR GAMES: We learn HOW to model. Then we learn WHY to model. Then we learn how to embed our objects with meaning through form, material, and the weathering of time.
Education
Guilford College
Bachelor's degree, Double Major: Sculpture; Sociology/Anthropology
1995 — 1999
Pratt Institute
Master of Architecture, Architecture
2002 — 2005
Skills
- Real Time
- Adobe Creative Suite
- Microsoft Office
- Sketching
- Architectural Drawings
- Interactive Flash Animation
- Microsoft Project
- Autocad
- Cad
- Architecture
- Adobe Audition
- 3d
- Unreal Engine 4
- Sustainable Design
- 3d Rendering
- Unity3d
- Adobe Indesign
- Computer-Aided Design (Cad)
- Drawing
- Adobe Photoshop
- Public Speaking
- Rendering
- Illustration
- Adobe Premiere Pro
- Urban Design
- 3d Visualization
- 3d Studio Max
- Unreal Editor
- Sketchup
- Urban Planning
- Gis
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