Brian Dean Jennings
Technical Game Designer, Unity Tool Coder, and Rapid Prototyper
- Role
- Technical Game Designer at Meta
- Location
- Lake Oswego, OR, US
- LinkedIn followers
- 500 followers
Information TechnologyView LinkedIn profile
About Brian Dean Jennings
I\'ve worked in the game industry since 1994, a game designer since 1997. Specialties include UI, developer tool creation, level design, game design, technical design, scripting, and dynamic content generation.
Experience
Technical Game Designer
May 2025 — Present · Portland, OR, US
Education
UCLA
Philosophy
Skills
- Visual Studio
- User Interface Design
- C#
- Console
- Lua
- Technical Design
- Multiplayer
- Game Mechanics
- Perforce
- Xbox 360
- Game Development
- Level Design
- Jira
- Usability Testing
- Game Design
- Prototype
- System Design
- Javascript
- Ios Development
- Maya
- Gameplay
- Teamcity
- Online Gaming
- User Experience
- Casual Games
- Git
- Scrum
- Computer Games
- Cross-Platform Development
- Gameplay Programming
- Social Games
- Subversion
- Xbox
- Agile Methodologies
- Unity3d
- Game Programming
- User Interface
- Mobile Games
- Video Games
- Mercurial
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