Brian Dean Jennings

Technical Game Designer, Unity Tool Coder, and Rapid Prototyper

Role
Technical Game Designer at Meta
Location
Lake Oswego, OR, US
LinkedIn followers
500 followers
Information TechnologyView LinkedIn profile

About Brian Dean Jennings

I\'ve worked in the game industry since 1994, a game designer since 1997. Specialties include UI, developer tool creation, level design, game design, technical design, scripting, and dynamic content generation.

Experience

  1. Technical Game Designer

    Meta

    May 2025 — Present · Portland, OR, US

Education

  • UCLA

    Philosophy

Skills

  • Visual Studio
  • User Interface Design
  • C#
  • Console
  • Lua
  • Technical Design
  • Multiplayer
  • Game Mechanics
  • Perforce
  • Xbox 360
  • Game Development
  • Level Design
  • Jira
  • Usability Testing
  • Game Design
  • Prototype
  • System Design
  • Javascript
  • Ios Development
  • Maya
  • Gameplay
  • Teamcity
  • Online Gaming
  • User Experience
  • Casual Games
  • Git
  • Scrum
  • Computer Games
  • Cross-Platform Development
  • Gameplay Programming
  • Social Games
  • Subversion
  • Xbox
  • Agile Methodologies
  • Unity3d
  • Game Programming
  • User Interface
  • Mobile Games
  • Video Games
  • Mercurial

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Brian Dean Jennings — Technical Game Designer at Meta in Lake Oswego, OR, US | Unifers