Brett M. Johnson
Simulation/ Environmental Artist
- Role
- Environmental Simulation Artist at CACI International Inc
- Location
- Austin, TX, US
- LinkedIn followers
- 500 followers
About Brett M. Johnson
Hi!I’m Brett and I’m and Environment/Prop Artist.I’m a trained traditional artist with years of experience in both traditional and digital creation, with a wide variety of industry-level software and workflow knowledge under my belt. I strive to create game-ready environments that any player would love to be immersed in, and strongly believe that my background in 3D art strongly aids me in creating beautifully executed environments and assets.I have been developing simulation environments and assets that have been used to test advanced driver assistance systems (ADAS) by the largest OEMs and Tier 1 suppliers in the world for over 4 years. Driven by my passion for animation, video games, and engineering, I love crafting and telling stories for three- dimensional worlds that can be explored and experienced – again and again, by man or machine. I thrive in creative and collaborative environments and have a proven ability to deliver quality results on a deadline. Here’s a quick look at my capabilities. Though I’m skilled in numerous areas of game design, team leadership, 3D modeling, and environment art is my wheelhouse.Please feel free to contact me, and I look forward to meeting you! SOFTWARE Maya– ZBrush– 3Ds Max– RoadRunner– Substance Packages– Unreal Engine 4 / Unreal Engine 5– Houdini– UV Layout (Headus)– Adobe Suite– Speed Tree– Marvelous Designer– UV Master– TopoGun– GitHub– Photogrammetry and LiDARARTISTIC + TECHNICAL Environment modeling– Prop modeling– Vehicle modeling– PBR texturing– Normal map baking– Low and high poly modeling– Creating 3D assets from 2D concepts– Compositional set dressing– Lighting environments– UV mapping– Weapons modeling– Organic modelingContact me at b••••••••@gmail.com See my work at
Experience
Environmental Simulation Artist
Jun 2023 — Present · Aberdeen Proving Ground, MD, US
Education
Savannah College of Art and Design
Master of Arts (M.A.), Interactive Design and Game Development
2013 — 2016
Savannah College of Art and Design
Bachelor of Fine Arts, cum laude, Interactive Design and Game Development
2009 — 2013
Skills
- Creative Problem Solving
- Changing Environments
- Game Development
- Environment Modeling
- Traditional Art
- 3d Modeling
- World Building
- Working with People
- Mental Ray
- Unreal Engine 3
- Uv Mapping
- Game Art
- 3d
- Zbrush
- Unreal 3
- Adobe Photoshop
- 3d Studio Max
- Maya
- Unreal Editor
- Renderman
- Art
- Character Modelling
- Game Design
- Graphic Design
- Creature Creation
- Unreal Engine 4
- Prop Modeling
- Texture Artist
- After Effects
- Photoshop
- Low Poly Modeling
- Environment Art
- Illustrator
- Texturing
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