Brenon Holmes
Producer @BioWare
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WORK HISTORY
Producer @BioWare
Edmonton, AB, CA
Currently working on the next Mass Effect Game.
EDUCATION
University of Victoria
Computer Science
Camosun College
Mathematics
Grande Prairie Regional College
Computer Science
SKILLS
ABOUT BRENON HOLMES
I\'m a Producer at BioWare - prior to my production role, I\'ve worked as a Technical Design Director and a Senior Software Engineer.I\'ve been lucky enough to be able to leverage the skills I\'ve acquired working in these diverse areas to solve interesting and challenging problems. I still rely on my technical skills fairly heavily alongside my day to day work and have a lot of familiarity with most aspects of making games.Current Projects- Next Mass Effect GamePast Projects- Dragon Age: The Veilguard (2024)- PC, PS5, XOneX/S- Mass Effect Legendary Edition (2021)- PC, PS4, XOne, PS5, XOneX- Anthem (2019)- PC, PS4, XOne- Mass Effect: Andromeda (2017)- PC, PS4, XOne- Dragon Age: Inquisition (2014)- PC, PS4, XOne, PS3, X360- Mass Effect 3 (2012)- PC, PS3, X360- Mass Effect 2 (2010)- PC, PS3, X360- Dragon Age: Origins (2010)- PC, X360- Mass Effect (2007)- PC, X360- Jade Empire (2005)- PC, Xbox- Star Wars: Knights of the Old Republic (2003)- PC, Xbox- Neverwinter Nights: Hordes of the Underdark (2003)- PC- Neverwinter Nights: Shadows of Undrentide (2003)- PC- Neverwinter Nights (2002)- PC- Baldur\'s Gate II: Shadows of Amn PC- MDK2 Dreamcast, PC, PS2Specialties- Gameplay programming- Gameplay design- Technical design- C/C++/C#- Workflow / Development Tools- Leadership
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