Brandon Popovich

Lead Technical Designer, Blueprint Focused Unreal Developer, Instructor at Gnomon, and 13 Years Professional Experience

Role
Instructor at Gnomon
Location
Torrance, CA, US
LinkedIn followers
500 followers

About Brandon Popovich

I\'m an Unreal Generalist with over 13 years of experience, and I genuinely love the challenge and creativity that comes with game development. I\'ve had the privilege of working directly with Epic Games and contributing to a range of shipped titles—each one offering unique lessons that have shaped the depth of expertise I bring to every project. Whether it’s a massive production or an indie gem, I aim to contribute meaningfully, share what I know, and continue learning from those around me.As a Technical Designer, I\'ve collaborated with numerous studios to build advanced, flexible systems that scale with development needs. I specialize in creating tools and frameworks that are intuitive for designers, artists, and developers alike—systems that are easy to implement, modify, and improve without risk of regression. From AI and animation blueprints to procedural content, VFX/SFX systems, collectibles, and UI—I’ve touched nearly every corner of the pipeline.I’m also a passionate designer and a lifelong gamer. I play a lot of games, and that extensive experience gives me a well of references and insight into what makes gameplay feel just right. I understand how to build tech foundations that empower small teams to achieve big results, all while keeping things polished, playable, and fun.I know the industry is going through a rough patch right now—I\'ve lived through the highs and the recent lows, including seeing promising projects lose funding. But if you need someone to jump in and help make your project more fun, or you’re starting something fresh and need an experienced hand from the ground up, I’m here for it. I bring value, speed, and a whole lot of heart to every project I touch.Let’s keep making incredible things together.Shipped Titles:* Returnal - Technical Designer / Engineer* The Walking Dead: Saints and Sinners - Senior Engineer / Designer* Memoria Project: Fanmade Final Fantasy 9 in Unreal 5 - Lead Engineer* Blade Runner 2049: Memory Lab - Unreal 4 Lead* Gnomon - School of Visual Effects, Games & Animation — Instructor* Sunset Overdrive - Designer* Trover Saves the Universe - Senior Engineer / Designer* Dr. Splorchy Presents: Space Heroes - Senior Designer / Engineer* Spider-Man VR - Systems Engineer* Here They Lie - Designer* Yaiba: Ninja Gaiden Z- Designer

Experience

  1. Instructor

    Gnomon

    Nov 2017 — Present

    Instructor for Game Creation 4. An advanced technical design and blueprint systems course at Gnomon. During my course, each student develops a prototype from start to finish. Each developing a unique game based upon their own interests.

Education

  • Art Institute of Los Angeles

    Bachelors, Game and Interactive Media Design

    2011 — 2014

Skills

  • Ps3
  • Unreal Engine 3
  • Gameplay Systems
  • Digital Painting
  • Game Design
  • Flash
  • Casual Games
  • Concept Design
  • Cisco Technologies
  • Particle Effects
  • Unreal Engine
  • Multiplayer
  • Game Mechanics
  • Gameplay
  • 3d Modeling
  • Video Games
  • Unreal 3
  • Computer Games
  • Game Development
  • Mobile Games
  • Cinematics
  • Xbox 360
  • Environment Art
  • 3d Studio Max
  • Unreal Editor
  • Game Engines
  • Zbrush
  • Kismet
  • Low Poly Modeling
  • Perforce
  • World Building
  • Level Design

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Brandon Popovich — Instructor at Gnomon in Torrance, CA, US | Unifers