Brandon Long

Technical Game Designer @Snail Games USA

Loveland, CO, US
EMAILS
b•••••••@snail.com
MOBILE NUMBERS
+19•••••••39

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WORK HISTORY

Jul 2024 — Present

Technical Game Designer @Snail Games USA

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Loveland, CO, US

Design and implement core gameplay mechanics and systems using Unreal Engine 4’s Blueprint visual scripting• Proactively identify and define technical solutions for various gameplay and systemic features.• Prototype new game mechanics and iterate on them based on feedback and testing.• Optimize game performance by profiling and debugging gameplay elements.• Collaborate with designers to translate creative visions into technically sound and efficient systems.• Write and maintain technical documentation for game systems, tools, and workflows.• Assist in the integration of visual effects, animations, and other dynamic elements to enhance gameplay.• Identify and resolve technical challenges to ensure seamless integration of game features.

EDUCATION

N/A

Full Sail University

Bachelor's degree, Game Design

N/A

Full Sail University

Master's degree, Game Design

ABOUT BRANDON LONG

As a recent graduate with a master\'s degree in game design, I want to progress my skills as a level or combat designer. I have spent three and a half years developing myself in these disciplines and have grown as a lead and producer for making my first collaborative project, Necrotic Nightmare. Although my focus has been on level and combat, I have also grown as a general systems, game, and UI designer to help make indie-based games. I have collaborated on multiple projects from Zygobot Studios, developing these skills and being eager to keep growing and evolving as a designer. I am inspired to continue my work in the horror game field, but I also want to break into the RPG realm of gaming. I have been a part of a few RPG titles and looking to break into more. If you are interested in my activity, please reach out to me here on Linked in as I continue my journey.

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