Brandon B.
TPM / Sr. Release Manager | Amazon Games, Epic (Fortnite), Google | CI/CD & LiveOps at Scale
- Role
- Mission Control - Technical Release Manager - Producer Ii at Amazon Game Studios
- Location
- Seattle, WA, US
- LinkedIn followers
- 500 followers
About Brandon B.
I’m a Technical Program Manager & Senior Release Manager with 15+ years leading complex software and game delivery across PC, mobile, and console. Starting off in QA and hardware compatibility testing over 20 years ago, I specialize in scalable release systems, launch operations, LiveOps, and cross-functional program leadership. I help teams ship faster, safer, and with higher confidence by building the operational frameworks that connect engineering, product, QA, and partner orgs. My background spans high-frequency live services, platform programs, CI/CD automation, feature flag governance, and large-scale launch coordination across games and core tech.I’ve shipped major releases and live operations at Amazon Games (New World), Epic Games (Fortnite), Humble Games, Google (Gmail/Meet), Disney, and dozens of partner studios. My experience includes both building programs from the ground up and leveling-up existing processes to support scale, quality, and predictability.What I’m best at:• Cross-org program leadership for complex products and services• End-to-end release management, submissions, and readiness frameworks• Scalable delivery systems: CI/CD, automation, tooling, and DevOps alignment• Launch governance, risk assessment, and feature gating strategies• LiveOps operations: crash/incident analysis, performance insights, KPI frameworks• Partner/platform management (Sony, Microsoft, Nintendo, Apple, Google, Valve, etc.)My focus is enabling predictable delivery at scale by empowering teams to move quickly without sacrificing quality, customer experience, or strategic goals.Open to:Technical Program Manager roles, Technical Producer roles, and Senior Release/Launch or leadership positions across games or tech.Resume: github.com/bsquared-run/resume
Experience
Mission Control - Technical Release Manager - Producer Ii
Sep 2024 — Present · Seattle, WA, US
Built trust across cross-functional teams (Production, SDMs, QA, LiveOps, Publishing) and shaped the New World Release Program, driving alignment and scalability- Introduced GenAI-driven tools to streamline release operations and reduce manual effort, improving overall efficiency- Designed and implemented Jira workflows and dashboards to track release work and run Shiproom Readiness meetings, ensuring milestone alignment and early risk visibility- Partnered with QA and the Engine team to refine crash-rate risk metrics; embedded these into Live Health reviews, influencing prioritization of player-impacting fixes and improving stream/build health- Overhauled the Release Notes process, creating a Jira-parsing tool that automatically generates editorial-ready release notes—saving hours per release and delivering clearer, more consistent communication to players.Tools: Microsoft Partner Center, PlayStation Partners, Steamworks, Perforce, Jenkins, Jira, Confluence, multiple GenerativeAI models, Backtrace
Skills
- Monetization
- Android Development
- Microsoft Office
- Agile Methodologies
- Management
- Networking
- Android
- Microsoft Word
- Project Management
- Subversion
- Xbox
- Windows
- Content Management
- Linux
- Automation
- Computer Hardware
- Web Site Production
- Online Gaming
- Databases
- Video Games
- Game Design
- Perforce
- Console
- Mobile Game Development
- Operating Systems
- Multiplayer
- Developer Evangelism
- Game Mechanics
- Video Game Production
- Gameplay
- Mobile Games
- Sharepoint
- Testing
- Ps3
- Photoshop
- Wii
- Game Development
- Jira
- Mobile Applications
- Mac
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